In order to understand the structure of a Natural Studio plug-in and its interaction with Natural Studio, it is instructive to create and explore a minimal, but fully operational plug-in. Later this plug-in will be extended. Perform the steps described in the topics below.
In order to develop a plug-in, you need the example library
SYSEXPLG
as a basis. This library contains the plug-in example and
some central definitions and modules that are common to all plug-ins.
Plug-ins are always executed under the Natural parameter file
NATPARM
. While developing a plug-in, you need the same Natural
environment during editing, cataloging, debugging and execution of your
plug-in.
To check the prerequisites
Make sure that the library SYSEXPLG
has been installed.
If it has not been installed during the Natural Studio installation, install it
now.
Invoke the Configuration
Utility and make sure that the libraries SYSEXPLG
and
SYSEXT
are defined as
steplibs in
the Natural parameter file NATPARM
.
Make sure that you start Natural Studio either under the Natural
parameter file NATPARM
or under a Natural parameter file that has
the same system file assignments as the Natural parameter file
NATPARM
. In a typical Natural installation this will be the case
by default.
Plug-ins are created using the Plug-in Manager.
To create a plug-in
Make sure that plug-in activation has been enabled. See Workspace Options in the documentation Using Natural Studio.
Invoke the Plug-in Manager as described in Invoking the Plug-in Manager in the documentation Using Natural Studio.
Select an arbitrary plug-in in the Plug-in Manager.
Invoke the context menu and choose
.The following dialog box appears.
The entries that are proposed in the different text boxes contain your user ID.
Specify all the following information:
Enter the Natural library into which the plug-in shall be generated. You should ideally use a new library for each plug-in project. If the library is not empty, you will receive a warning. If you generate the plug-in anyway, existing modules will be replaced without further warnings.
The plug-in consists basically of a Natural class. Choose an eight character name for the class module and enter it here.
This name will be used as class name in the
DEFINE CLASS
statement. Choose a 32 character class name and enter it here. This class name
combined with the version number will be used as ProgID in the system registry
when the plug-in is installed. Therefore you must use a name that is unique
among all ActiveX components that are installed on the machine. It is good and
common practice to prefix the name with an abbreviation of your company. For
instance the class names of the plug-ins delivered with Natural Studio all
start with "CSAGNAT".
This name will be used to display the plug-in in the Plug-in Manager.
The version number specified here is combined with the class name specified above to form the ProgID of the plug-in, for example "CSAGNATUSERNATURALPLUGIN.3". Different plug-ins with the same class name and different version numbers can coexist in one installation.
If this check box is selected, the new plug-in will run in an own Natural server process, distinct from all other plug-ins. This is required only if the plug-in uses generic document windows.
If this check box is not selected, the plug-in will run in the same server process as the Plug-in Manager. This saves an extra Natural server process during execution of the plug-in. However, it does not allow the usage of generic document windows.
Choose the
button to generate the plug-in into the specified library. This is a minimal plug-in which you can extend with your own code (this is explained later in this section).If an error occurs during the generation process, check the
generation log. A common reason for errors is that the example library
SYSEXPLG
is not available, is not set as a steplib or was manually
modified. In such a case, you have to reinstall the example library and check
the steplib assignment.
When the minimal plug-in has been created as described above, it can be installed. When it has been installed, it can be activated.
The advantage of an activated plug-in is that you can immediately test whether your own code that you add to the plug-in works as intended.
To install a plug-in
Execute the program INSTALL
that was created in the
library specified during the creation of the plug-in.
Restart Natural Studio to make the new plug-in visible in the Plug-in Manager.
Note:
The next time you execute the program INSTALL
, the
plug-in is uninstalled.
To activate a plug-in
Invoke the Plug-in Manager.
Activate the new plug-in as described in Activating and Deactivating a Plug-in in the documentation Using Natural Studio.
Note:
When you define automatic activation mode for this plug-in, the
plug-in will be activated each time you start Natural Studio. See
Defining
Automatic or Manual Activation Mode for a Plug-in in the
documentation Using Natural Studio.
Log on to the library into which the plug-in was generated and open the
generated class in the Class
Builder. You will notice that the plug-in is just a Natural class
that implements two specific interfaces, namely
INaturalStudioPlugIn
and INaturalStudioPlugInTree
.
These interfaces are specified in the interface modules (copycodes)
NSTPLG-I
and NSTPLT-I
, which are contained in the
example library SYSEXPLG
and are shared by all plug-ins.
The minimal plug-in leaves most of the methods of these interfaces
empty. In fact it really implements only two methods:
OnActivate
and OnDeactivate
of the interface INaturalStudioPlugIn
. These methods are
of specific interest: Natural Studio calls the method
OnActivate
, when the user chooses the command
in the Plug-in Manager.
OnDeactivate
is called when the user chooses the
command in the Plug-in Manager.
If you open the method bodies of OnActivate
and OnDeactivate
in the Class Builder, you will notice
that the minimal plug-in does nothing other than indicating its activation and
deactivation by opening a message box. A real plug-in will of course use these
methods to prepare itself for operation and to initialize and uninitialize its
state. In the following section, we will see what this can mean.
The following topics are covered below:
In order to interact with the user, the plug-in must define commands
and present them to the user in menus or toolbars. Usually this will be done in
the method OnActivate
.
Natural Studio passes a handle to the Natural Studio interface
INatAutoStudio
to
the plug-in. The plug-in will store this handle and use it to access Natural
Studio during further method calls.
To add a command
As an example, add the code which is indicated in bold to the
method OnActivate
:
define data parameter using nstact-a object using nsttmp-o local 1 #controlbars handle of object 1 #commands handle of object 1 #command handle of object 1 #toolbars handle of object 1 #toolbar handle of object end-define * * Keep the Natural Studio Automation interface in mind. #studio := nstact-a.iNatAutoStudio * Show that we are coming up. send "MessageBox" to #studio with "Activating plug-in!" "Natural Studio Plug-in" * * Add a command. #controlbars := #studio.ControlBars #commands := #controlbars.Commands send "Add" to #commands with 100 "My Command" 1 return #command * * Select a toolbar. #toolbars := #controlbars.Toolbars send "Item" to #toolbars with "Tools" return #toolbar * * Insert the command. send "InsertCommand" to #toolbar with #command * end
This code sequence creates a command with the internal identifier
"100" and inserts it into the Tools toolbar.
Whenever the user chooses the new toolbar button, Natural Studio sends the
command identifier "100" to the method
OnCommand
of the interface INaturalStudioPlugIn
.
Initially, Natural Studio shows the new command disabled. In order to
make the command available to the user, the plug-in must implement a command
status handler. In the command status handler, the plug-in can check any
condition necessary to enable the command. In particular, it has access to the
interface INatAutoStudio
to
perform operations in Natural Studio. In the simplest case, the plug-in enables
the command without any condition.
To enable the command
As an example, add the code which is indicated in bold to the
method OnCommandStatus
of your plug-in:
define data parameter using nstcst-a object using nsttmp-o end-define * decide on first nstcst-a.Command value 100 nstcst-a.Enabled := True none ignore end-decide * end
In order to react to the command, the plug-in must implement a command
handler. In the command handler, the plug-in can do anything necessary to
implement the command. In particular, it has access to the interface
INatAutoStudio
to
perform operations in Natural Studio.
To handle the command
As an example, add the code which is indicated in bold to the
method OnCommand
of your plug-in:
define data parameter using nstcmd-a object using nsttmp-o local 1 #objects handle of object 1 #progs handle of object end-define * decide on first nstcmd-a.Command value 100 #objects := #studio.Objects #progs := #objects.Programs send "Add" to #progs with 1009 none ignore end-decide * end
Now when the user chooses the new toolbar button, the plug-in opens the program editor with an untitled program.
If you do not want to work with your minimal plug-in any longer, you can deactivate it. If you want to remove your minimal plug-in from the Plug-in Manager, you have to uninstall it.
To deactivate a plug-in
Invoke the Plug-in Manager.
Deactivate your minimal plug-in as described in Activating and Deactivating a Plug-in in the documentation Using Natural Studio.
Note:
When automatic activation mode has been defined for this plug-in,
the plug-in will be activated again the next time you start Natural Studio. See
Defining
Automatic or Manual Activation Mode for a Plug-in in the
documentation Using Natural Studio.
To uninstall a plug-in
Execute the program INSTALL
that was created in the
library specified during the creation of the plug-in.
Restart Natural Studio to remove the plug-in from the Plug-in Manager.
Note:
The next time you execute the program INSTALL
, the
plug-in is installed again.