Using Natural Programming Objects

This document covers the following topics:


Types of Programming Objects

Within a Natural application, you can use the following types of programming objects:

Creating and Maintaining Programming Objects

To create and maintain the programming objects, you use the Natural editors.

  • Local data areas, global data areas and parameter data areas are created and maintained with the data area editor.

  • Maps are created and maintained with the map editor.

  • Dialogs are created and maintained with the dialog editor.

  • Classes are created and maintained with the Class Builder.

  • All other types of objects listed above are created and maintained with the program editor.

For information about the naming conventions that apply to Natural objects, see Object Naming Conventions.

For detailed information on using these objects, see Creating, Maintaining and Executing Natural Objects in Using Natural Studio.