Programs, Functions, Subprograms and Subroutines

This document discusses those object types which can be invoked as routines; that is, as subordinate programs.

Helproutines and maps, although they are also invoked from other objects, are strictly speaking not routines as such, and are therefore discussed in separate documents; see Helproutines and Maps.

This document covers the following topics:


A Modular Application Structure

Typically, a Natural application does not consist of a single huge program, but is split into several modules. Each of these modules will be a functional unit of manageable size, and each module is connected to the other modules of the application in a clearly defined way. This provides for a well structured application, which makes its development and subsequent maintenance a lot easier and faster.

During the execution of a main program, other programs, subprograms, subroutines, helproutines and maps can be invoked. These objects can in turn invoke other objects (for example, a subroutine can itself invoke another subroutine). Thus, the modular structure of an application can become quite complex and extend over several levels.

Multiple Levels of Invoked Objects

Each invoked object is one level below the level of the object from which it was invoked; that is, with each invocation of a subordinate object, the level number is incremented by 1.

Any program that is directly executed is at Level 1; any subprogram, subroutine, map or helproutine directly invoked by the main program is at Level 2; when such a subroutine in turn invokes another subroutine, the latter is at Level 3.

A program invoked with a FETCH statement from within another object is classified as a main program, operating from Level 1. A program that is invoked with FETCH RETURN, however, is classified as a subordinate program and is assigned a level one below that of the invoking object.

The following illustration is an example of multiple levels of invoked objects and also shows how these levels are counted:

If you wish to ascertain the level number of the object that is currently being executed, you can use the system variable *LEVEL (which is described in the System Variables documentation).

This document discusses the following Natural object types, which can be invoked as routines (that is, subordinate programs):

  • program

  • function

  • subroutine

  • subprogram

Helproutines and maps, although they are also invoked from other objects, are strictly speaking not routines as such, and are therefore discussed in separate documents; see Helproutines and Maps.

Basically, programs, subprograms and subroutines differ from one another in the way data can be passed between them and in their possibilities of sharing each other's data areas. Therefore the decision which object type to use for which purpose depends very much on the data structure of your application.

Program

A program can be executed - and thus tested - by itself.

  • To compile and execute a source program, you use the system command RUN.

  • To execute a program that already exists in compiled form, you use the system command EXECUTE.

A program can also be invoked from another object with a FETCH or FETCH RETURN statement. The invoking object can be another program, a subprogram, function, subroutine or helproutine.

  • When a program is invoked with FETCH RETURN, the execution of the invoking object will be suspended - not terminated - and the fetched program will be activated as a subordinate program. When the execution of the FETCHed program is terminated, the invoking object will be re-activated and its execution continued with the statement following the FETCH RETURN statement.

  • When a program is invoked with FETCH, the execution of the invoking object will be terminated and the FETCHed program will be activated as a main program. The invoking object will not be re-activated upon termination of the fetched program.

The following topics are covered below:

Program Invoked with FETCH RETURN

A program invoked with FETCH RETURN can access the global data area used by the invoking object.

In addition, every program can have its own local data area, in which the fields that are to be used only within the program are defined.

However, a program invoked with FETCH RETURN cannot have its own global data area.

Program Invoked with FETCH

A program invoked with FETCH as a main program usually establishes its own global data area (as shown in the illustration above). However, it could also use the same global data area as established by the invoking object.

Note:
A source program can also be invoked with a RUN statement; see the RUN statement in the Statements documentation.

Function

The Natural object of type function contains one DEFINE FUNCTION statement for the definition of a single function and the END statement. The function itself can be invoked using the function call syntax.

The basic structure of the DEFINE FUNCTION statement is like this:

DEFINE FUNCTION function-name
   RETURNS ...
   DEFINE DATA 
   ...
   END-DEFINE

   statements ...

END-FUNCTION

And the function call has the structure:

function-name (< ... >)

The DEFINE FUNCTION statement offers the keyword RETURNS for the result value of a function. With the DEFINE DATA statement, the parameters for the function call as well as local and independent variables for the function logic can be defined. A global data area (for example, GDA1) cannot be referenced inside the function definition.

The block of statements after the RETURNS keyword and the DEFINE DATA statement must contain all those statements which are to be executed when the function is called.

Parameter data areas (for example, PDA1) may be used to access parameters for function calls and function definitions in order to minimize the maintainance effort when changing parameters.

The function call can be used either as an operand within a Natural statement or stand-alone in place of a Natural statement. The arguments of the function call must be specified using a special bracket notation: (<...>).

The DEFINE PROTOTYPE statement may be used to define the result and parameter layouts for a certain function. This may be considered if the function is not yet available or if a variable function call is to be used. At compilation time, the type of the result variable and the parameters will be checked.

The DEFINE PROTOTYPE statement may be included in a copycode object if the function call, and therefore the prototype definition can be used in several programming objects.

For further information, see the section User-Defined Functions.

Subroutine

The statements that make up a subroutine must be defined within a DEFINE SUBROUTINE ... END-SUBROUTINE statement block.

A subroutine is invoked with a PERFORM statement.

A subroutine may be an inline subroutine or an external subroutine:

  • Inline Subroutine
    An inline subroutine is defined within the object which contains the PERFORM statement that invokes it.

  • External Subroutine
    An external subroutine is defined in a separate object - of type subroutine - outside the object which invokes it.

If you have a block of code which is to be executed several times within an object, it is useful to use an inline subroutine. You then only have to code this block once within a DEFINE SUBROUTINE statement block and invoke it with several PERFORM statements.

The following topics are covered below:

Inline Subroutine

An inline subroutine can be contained within a programming object of type program, function, subprogram, subroutine or helproutine.

If an inline subroutine is so large that it impairs the readability of the object in which it is contained, you may consider putting it into an external subroutine, so as to enhance the readability of your application.

Data Available to an Inline Subroutine

An inline subroutine has access to the local data area and the global data area used by the object in which it is contained.

External Subroutine

An external subroutine - that is, an object of type subroutine - cannot be executed by itself. It must be invoked from another object. The invoking object can be a program, function, subprogram, subroutine or helproutine.

Data Available to an External Subroutine

An external subroutine can access the global data area used by the invoking object.

Moreover, parameters can be passed with the PERFORM statement from the invoking object to the external subroutine. These parameters must be defined either in the DEFINE DATA PARAMETER statement of the subroutine, or in a parameter data area used by the subroutine.

In addition, an external subroutine can have its local data area, in which the fields that are to be used only within the subroutine are defined.

However, an external subroutine cannot have its own global data area.

Subprogram

Typically, a subprogram would contain a generally available standard function that is used by various objects in an application.

A subprogram cannot be executed by itself. It must be invoked from another object. The invoking object can be a program, function, subprogram, subroutine or helproutine.

A subprogram is invoked with a CALLNAT statement.

When the CALLNAT statement is executed, the execution of the invoking object will be suspended and the subprogram executed. After the subprogram has been executed, the execution of the invoking object will be continued with the statement following the CALLNAT statement.

Data Available to a Subprogram

With the CALLNAT statement, parameters can be passed from the invoking object to the subprogram. These parameters are the only data available to the subprogram from the invoking object. They must be defined either in the DEFINE DATA PARAMETER statement of the subprogram, or in a parameter data area used by the subprogram.

In addition, a subprogram can have its own local data area, in which the fields to be used within the subprogram are defined.

If a subprogram in turn invokes a subroutine or helproutine, it can also establish its own global data area to be shared with the subroutine/helproutine.

Processing Flow when Invoking a Routine

When the CALLNAT, PERFORM or FETCH RETURN statement that invokes a routine - a subprogram, an external subroutine, or a program respectively - is executed, the execution of the invoking object is suspended and the execution of the routine begins.

The execution of the routine continues until either its END statement is reached or processing of the routine is stopped by an ESCAPE ROUTINE statement being executed.

In either case, processing of the invoking object will then continue with the statement following the CALLNAT, PERFORM or FETCH RETURN statement used to invoke the routine.

Example: