Building Mobile Enterprise Applications : Using webMethods Mobile Designer : Setting Up a Mobile Application Project : About Mobile Application Projects
About Mobile Application Projects
You set up a mobile application project for each mobile application you want to develop. The project contains the application code, defines the devices you want the application to support, and references all the resources that the project requires.
Perform the following actions to set up a mobile application project:
*Create the mobile application project. You start a project by cloning an existing project. webMethods Mobile Designer provides several sample applications that you can use. For more information, see Creating a New Mobile Application Project and Sample Projects Provided with Mobile Designer.
*Code your application using Java, specifically J2ME. Mobile Designer provides several run-time classes that you can use in your application. For more information, see Mobile Designer-Provided Run-Time Classes and webMethods Mobile Designer Java API Reference.
*Create the resource handler for your application to identify the resources that your project requires. For more information, see Defining Resources for a Mobile Application Project.
*Set properties for your project. Although there are numerous properties you can define for a project, Mobile Designer provides initial settings and/or defaults for most. However, there are a few properties you must set for your project. For more information, see Setting Project Properties.
*Set parameters for your project. Parameters contain settings about devices and resources. Additionally, you can define your own application-specific parameters. In your application code, you use parameters to perform such tasks as loading resources or branching the logic based on parameter values to address the needs of specific target devices. For more information, see Where You Define Parameters.
*Add devices to your project to define the devices you want your application to support. For more information, see Adding Devices to a Mobile Application Project.
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