Designer 10.5 | webMethods Mobile Development | Testing, Building, and Installing a Mobile Application | Building a Mobile Project
 
Building a Mobile Project
 
Running a Local Multi-Build
Running a Jenkins Build
Installing an Application on Android Using the Emulator
Installing an Application on iOS Using the Simulator
To create a build of a mobile project, you can generate project source files and build these source files to create one or more final binaries that are installable on devices.
For detailed information about how to install these binaries on devices, refer to Using webMethods Mobile Designer.
You can also launch an emulator from the Package Explorer view to install the binaries for Android on an Android device. For detailed information, see Installing an Application on Android Using the Emulator.
If you are working on Mac OS, you can launch a simulator from the Package Explorer view to install the binaries for iOS on an iOS device. For detailed information, see Installing an Application on iOS Using the Simulator.
Two build types are available:
*Multi-Build Allows you to build your project for multiple platforms on your local development machine. For more information, see Running a Local Multi-Build.
For this build type, you can optionally specify run configurations, see Specifying a Run Configuration for a Local Multi-Build.
*Jenkins Build. Allows you to build your project for multiple platforms on a Jenkins server. This can be necessary if you want to build for an iOS platform on a Windows machine.
Before you can run a build on Jenkins, you must configure a Jenkins server as a build environment for mobile applications. This is explained in detail in Using webMethods Mobile Designer. In addition, you must configure a Jenkins server connection in the Mobile Development preferences as described in Mobile Development Preferences.
For this build type, it is required to specify run configurations, see Specifying a Run Configuration for a Jenkins Build.
For more information on how to run a Jenkins build, see Running a Jenkins Build.
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