Designer 10.5 | webMethods Mobile Development | Testing, Building, and Installing a Mobile Application | Testing a Mobile Project with Phoney
 
Testing a Mobile Project with Phoney
 
Specifying a Run Configuration for Local Testing
You can test your mobile project by running it in the Phoney phone simulator. You can specify run configurations for testing as described in Specifying a Run Configuration for Local Testing.
For more information on Phoney, see Using webMethods Mobile Designer.
*To test your application
1. Ensure the mobile project is open in the Outline Editor. For instructions, see Displaying a Mobile Project in the Outline Editor.
2. If you have unsaved changes, select File > Save to save your project.
3. In the Outline Editor, right-click and select Generate Source Code > Application Model. This step is required if the sources for the application model do not yet exist. Otherwise, it is optional.
4. To test the application, click in the toolbar of the Outline Editor.
Your application is run in the Phoney phone simulator.
Note:
Instead of using the toolbar button, you can also run the corresponding Ant targets. For detailed information about available Ant targets and how to use them, see Using webMethods Mobile Designer.
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