This command is used to invoke a Natural editor for the purpose of creating and editing a Natural source.
Note:
This command is not available if the Natural program,
                         data area and map editor are disabled in your environment. Use the source
                         editor of NaturalONE to edit a source object.
                  
Three different forms of command syntax exist. These are documented in the following sections.
Related command: READ.
               
See also Object Naming Conventions in the Using Natural documentation.
  EDIT
                                    [object-type]
                                    [object-name
                                    [library-id]]
                                    
                         |  
                               
                     
The following object types can be edited:
| 
                                    
                            
  |  
                                
                        
                                    
                            
  |  
                                
                        CLASS
                                    
                         |  
                                
                        
                                    
                            
  |  
                                
                        
                                    
                            
  |  
                               
                     
 4 |  
                               
                     ||||
                                       COPYCODE |  
                               
                     ||||
                                       DESCRIPTION |  
                               
                     ||||
 
                                       GLOBAL |  
                               
                     ||||
 
                                       HELPROUTINE |  
                               
                     ||||
 
                                       LOCAL |  
                               
                     ||||
 
                                       MAP |  
                               
                     ||||
 PARAMETER |  
                               
                     ||||
 
                                       PROGRAM |  
                               
                     ||||
| 
                                    
                            
  |  
                                
                         SUBPROGRAM |  
                                
                        
                                    
                            
  |  
                               
                     ||
 N |  
                               
                     ||||
 
                                       SUBROUTINE |  
                               
                     ||||
 
                                       TEXT |  
                               
                     ||||
7 (for
                                    Function)
                         | 
                                
                               
                     ||||
Which editor is invoked depends on the type of object to be edited:
Local data areas, global data areas or parameter data areas are edited with the data area editor.
Maps are edited with the map editor.
Classes are edited with the program editor.
All other types of objects - program, subprogram, subroutine,
                               7 (for
                               function),
                               helproutine, copycode, text, description - are edited with the program
                                  editor.
                     
Descriptions are edited in Predict. A description is a program description as stored and maintained in the Predict Data Dictionary; an object of this type can only be edited if Predict is installed.
The object types are described in Objects for Natural Application Management in the Programming Guide. The editors are described in the Editors documentation.
If you specify the name of the object you wish to edit, you need not specify its object type.
With the EDIT command, you specify the name
                       of the object you wish to edit. The maximum length of the object name is 8
                       characters.
               
Natural will then load the object into the edit work area of the
                       appropriate editor and set the object name for a subsequent
                       SAVE,
                       CATALOG,
                       STOW
                       command.
               
If you do not specify an object-name and there is no object in the source work area, the empty program editor screen will be invoked where you can create a program. If the source work area is not empty, the object will be loaded in the appropriate editor.
Note:
 For EDIT DESCRIPTION, the
                          object-name must be the name as defined as a Natural
                          text object in the Predict program definition.
                  
If the object you wish to edit is not contained in the library you are currently logged on to, you must specify the library-id of the library in which the object to be edited is contained.
Note:
 The setting for library-id must
                          not begin with "SYS" (except
                          SYSTEM).
                  
If Natural Security is active, a library-id must not be specified, which means that you can only edit objects which are in your current library.
 
                                       EDIT |  
                                
                        
                                    
                            
  |  
                                
                        * | 
                                    
                            
  |  
                                
                        
                                    
                            
  |  
                                
                        * | 
                                    
                            
  |  
                               
                     
| object-type | object-name | 
If you do not remember the name of the object you wish to edit, you can
                       use this form of the EDIT command to display a list
                       of objects, and then select from the list the desired object.
               
 EDIT * |  
                                
                        Displays a list of all objects in your current library. | 
 EDIT object-type *
                                        |  
                                
                        Displays a list of all objects of that type in your current library. | 
To select an object from a certain range of objects, you can use
                       asterisk notation and wildcard notation for the
                       object-name in the same manner as described for the
                       system command LIST.
               
  EDIT
                                       FUNCTION
                                    subroutine-name |  
                               
                     
The EDIT FUNCTION command may be used to edit
                       a subroutine using the subroutine name (not the object name) with maximally 32
                       characters.
               
Note:
 Please note that the keyword FUNCTION used in this
                          syntax is not identical with the Natural object type 7 (for function) listed
                          above. See the description of object type
                          Function in the
                          Programming Guide.
                  
Example:
DEFINE SUBROUTINE CHECK-PARAMETERS ... END-SUBROUTINE END
Assuming that the above subroutine has been saved under the object name
                       CHCKSUB, you may edit subroutine CHECK-PARAMETERS
                       either by issuing the command:
               
EDIT S CHKSUB
or by
EDIT F CHECK-PARAMETERS