The Natural map editor is used to create a Natural object of type map. A
                      map is a screen layout that can be referenced in a Natural object such as a
                      program by using either an INPUT USING
                            MAP statement (for input maps) or a
                      WRITE USING MAP
                      statement (for output maps).
               
A map contains text fields and data fields. Text fields are literal strings and data fields are variables. Data fields can be either user-defined variables or Natural system variables.
Once a map has been created, it can be stored as a source object and a cataloged object in a library in a Natural system file.
Note:
 When using Natural Studio in a Windows environment, the map editor
                         supports fields with Unicode format and Unicode strings. However, when reading
                         the source of a Unicode map into the editing area of a map editor in a local
                         mainframe or a UNIX environment, all Unicode strings will be removed from the
                         source.
                  
Note:
The map editor has been disabled in your environment by default. For
                         more information, see Disabled
                            Natural Editors.
                  
Editors in the SPoD Environment in the Unicode and Code Page Support documentation
The Map Editor documentation is organized in the following parts: