This documentation applies to the client side of Natural Single Point of Development (SPoD). It is complemental to the Using Natural Studio documentation in that it provides information on several features of Natural Studio which apply only when you are working in a remote development environment using SPoD.
Note:
The Natural Studio plug-ins which can only be used in a remote
development environment (such as Object Description which can be used with
Predict) are not documented in this Natural for Windows documentation.
See the Single Point of Development documentation, which is provided
separately, for detailed descriptions of these plug-ins.
This documentation is organized under the following headings:
Accessing a Remote Development Environment | How to use the library workspace to map to remote server environments. |
Object Locking | Describes the locking mechanism that is available in a remote development environment. |
Natural Web I/O Interface Client | How to use the Natural Web I/O Interface client which appears in a remote development environment to display non-GUI information which contains Unicode characters. |
Terminal Emulation | How to use the terminal emulation window which appears in a remote development environment to display non-GUI information. The terminal emulation window is not Unicode-enabled. |
Managing Applications | How to use the application workspace which is used to administer all Natural applications in the remote environment(s) in a hierarchical manner as a tree view. |
Using the Application Wizard | How to invoke the Application Wizard. |
Using the SPoD utility protocol, it is possible to extend your Natural development environment with user-written tools. See the Single Point of Development documentation, which is provided separately, for detailed information.
SPoD-specific limitations and considerations are included in the Natural Development Server documentation for the corresponding platform. This documentation is also provided separately.