You can perform an operation during a Natural session by using a Natural command or a menu function. When using a Natural command, you can directly perform an operation without navigating through different menus.
A Natural object of the type program can also be executed without using a Natural command as mentioned in Executing Programs.
This section describes the different categories of commands provided with Natural, how to execute a command and how to use a menu function.
This section covers the following topics:
This section describes the different categories of Natural commands:
Natural system commands perform functions you need in order to create, maintain or execute a Natural object. In addition, Natural system commands are used to monitor and administer your Natural environment.
Natural terminal commands, for example, can be used for the following:
Arrange the screen display and layout such as the positioning of the PF-key and message line and the assignment of colors.
Obtain debug information on the current environment.
Interrupt a current Natural operation.
You can invoke a terminal command while an application is executing. In addition to the Natural command prompts, terminal commands can be entered in any alphanumeric input field. A terminal command starts with a control character that can be specified by setting a Natural session parameter. The default control character is the percent (%) sign.
Screen Design - Programming Guide
Copying Data from a Screen - Programming Guide
Terminal Commands Grouped by Function - Terminal Commands documentation
Terminal Commands (Overview) - Terminal Commands documentation
In addition to Natural system and Natural terminal commands, each Natural editor and Natural utility provides its own commands that only apply to this very environment. These commands are documented in the relevant section of the editor or utility documentation.
You enter a Natural system command at any command prompt. Natural command prompts are:
The command line in the Natural Main Menu or on the screen of a Natural utility or system command (see also the following example).
An editor command prompt such as the greater than
(>) sign of the program editor
(see also the
following example).
The NEXT prompt and the MORE prompt.
Some utilities require that a system command is preceded by a special sign such as double forward slashes (//). For details, refer to the relevant section in the Utilities documentation.
Most of the system commands can be entered in conjunction with one ore more individual parameters and operands that further specify the operation to be performed. See also Example of a System Command.
You enter a Natural terminal command at any command prompt or in any alphanumeric input field.
You enter a Natural editor or utility command at the command prompt or in the command line of the editor or utility.
The input of a Natural command is not case-sensitive. After you have entered a Natural command, you choose ENTER. ENTER confirms the action and executes the command or invokes an extra confirmation window where you explicitly acknowledge command execution.
This section covers the following topics:
The command line is located above the PF-key lines and looks as follows:
Command ===> Enter-PF1---PF2---PF3---PF4---PF5---PF6---PF7---PF8---PF9---PF10--PF11--PF12--- Help Exit Canc |
The NEXT prompt appears if no Natural program (for example, the program that invokes the Natural Main Menu) has been started yet. The NEXT prompt indicates that Natural is awaiting your next command input.
The MORE prompt appears during the execution of a program and indicates that additional output is available. Choose ENTER to display the additional output. If you enter a command in response to the MORE prompt, the program that is being executed will be terminated and the command will be executed.
The NEXT or MORE prompt is usually located in the left upper or lower corner of the screen as shown in the example below:
NEXT LIB=TEST |
The following instructions are an examples of how to execute a Natural system command in order to edit an object.
To invoke a Natural editor for a Natural object
At any command prompt, enter the system command
EDIT
and one or more operands, if required.
For example:
EDIT P PROGX
where P
is the type of object (program) and
PROGX
the name of the object to be edited.
Choose ENTER.
The Natural program editor is invoked and the source code of PROGX is displayed in the editing area as shown in the example below:
> > + Program PROGX Lib TEST All ....+....1....+....2....+....3....+....4....+....5....+....6....+....7.. 0010 READ (3) EMPLOYEES BY NAME 0020 DISPLAY NAME 0030 END 0040 0050 0060 0070 0080 0090 0100 0110 0120 0130 0140 0150 0160 0170 0180 0190 0200 0210 0220 0230 0240 0250 0260 0270 0280 ....+....1....+....2....+....3....+....4....+....5....+... S 3 L 1 |
See also the equivalent input when using the corresponding menu functions as described in Example of a Menu Function.
Example of Command Syntax - System Commands documentation
Every Natural menu screen provides a list of functions. The way you invoke a function from a menu depends on the menu structure and the options provided.
Natural menus provide the following alternative methods that can be used to select and invoke a menu function:
An individual input field for each function listed.
The Code field, where you can enter the one- or two-character code that is assigned to each function.
Function keys (PF keys) that correspond to a particular function in the menu.
The PF-key lines (usually located at the bottom of the screen) indicate which function is assigned to which key. See also Standard PF Keys.
In addition to the functions, most of the Natural menus provide fields where you can specify further options and/or selection criteria. For example, the Development Functions menu contains the Name field in which you can enter the name of a Natural object. For explanations of these fields and their valid input values, refer to the relevant documentation or use the help function as described in the section Natural Online Help.
This section covers the following topics:
This section provides instructions for performing and terminating menu functions.
Performing a Menu Function
Place the cursor in the input field next to the menu function required and choose ENTER.
Or:
Place the cursor in the input field next to the menu function
required and enter any character.
Or:
In the Code field, enter the one- or
two-character code displayed before the function required.
Or:
If available, from the PF-key lines, choose the PF key that
corresponds to the function required (see also
Standard PF
Keys).
Or:
Double-click on the input field next to the function required.
If additional input fields are displayed in the menu, enter the information required. If you fail to do so, you will receive either a window from which you can select a valid input value or a corresponding Natural error message.
For explanations of possible field entries, invoke the help function by entering a question mark (?) in the required field.
The following instructions describe alternative methods you can usually use to terminate a menu function with or without saving modifications made previously on another Natural screen.
To terminate a function without saving changes
Enter a period (.) and choose ENTER.
Or:
Choose PF12.
To terminate a function and save changes
Choose PF3.
The following function keys (PF keys) are assigned to the following functions throughout most Natural menus:
PF Key | PF-Key Name | Explanation |
---|---|---|
PF1 | Help | Invokes the online help function. |
PF2 | Menu | Invokes the Natural Main Menu. |
PF3 | Exit | Terminates a function. |
PF12 | Canc | Terminates a function and cancels the changes made previously. |
The following instructions are an example of how to use a Natural menu in order to edit an object.
To invoke a Natural editor for a Natural object
On the Development Functions screen:
In the Code field, enter the one-letter code that corresponds to the function Edit Object.
In the Type field, enter the one-letter code
that corresponds to the type of Natural object (in the example below:
P
for program).
In the Name field, enter the name of the
Natural object (in the example below: PROGX
).
13:33:16 ***** NATURAL ***** 2009-05-20 User SAG - Development Functions - Library TEST Mode Structured Work area empty Code Function C Create Object E Edit Object R Rename Object D Delete Object X Execute Program L List Object(s) S List Subroutines Used ? Help . Exit Code .. E Type .. P Name .. PROGX___________________________ Command ===> Enter-PF1---PF2---PF3---PF4---PF5---PF6---PF7---PF8---PF9---PF10--PF11--PF12--- Help Menu Exit Canc |
Choose ENTER.
The Natural program editor is invoked and the source code of PROGX is displayed in the editing area as shown in Example of a System Command.