See: Description
Class | Description |
---|---|
Application |
By design, the midlet does only the bare minimum that it's required to do - everything else is in the Canvas classes
|
CanvasBase |
Determines which canvas class we're extending from for this application and provide a synchronised paint feature
|
CanvasCore |
Deals with interrupts, input detection, state handling and maintaining the running of the main update/render loop
|
CanvasDimensions |
Controls the dimensions of the canvas (FIXED VERSION)
|
CanvasInterrupts |
Deals with the interrupt detection
|
CanvasKeysAndTouch |
Deals with the core key and touch events
|
CanvasMenu |
Menu handling portion of the runtime
|
CanvasSoftkeys |
Deals with softkey setting and, under LCDUI, softkey press detection (GRAPHICAL VERSION)
|
CanvasThreading |
Deals with everything thread related
|