Screen and Display Handling
project.runtime.callserially.stack.size
Deprecated. Specifies the maximum number of Display.callSerially method calls that an application can stack during its execution. If the specified value is exceeded, the call is ignored and a warning message is passed to the console.
Platforms | All |
Value | 0 or positive number |
Default | 4 |
project.runtime.canvas.total
Deprecated. Specifies the maximum number of canvases an application can create at one time.
Platforms | All |
Value | Numeric value |
Default | 1 |
project.runtime.statusbar.visible
Specifies whether you want the application to leave room so that a device's status bar displays. The status bar is where a device displays information, such as battery strength, signal strength, and the time.
Platforms | Android iOS |
Value | true if you want the status bar visible. false if you do not want the status bar visible. |
Default | Depends on whether the application uses the Native user interface library (com.softwareag.mobile.runtime.nui) for its user interface: ![*](bullet.gif) If an application uses the NativeUI library, the default is true. ![*](bullet.gif) If an application does not use the NativeUI library, the default is false. |
project.runtime.uses.threaded.repaint
Deprecated. Specifies whether you want the application to manage repaint calls on the application thread or use a second thread for repaint calls.
Note: | To manage repaint actions, you might also need to specify the number of canvases allowed in your mobile application. For more information, see the project.runtime.canvas.total property. |
Platforms | All |
Value | true if you want the application to use a secondary thread for the repaint calls. false if you want the application to use the application thread for repaint calls. |
Default | false |