Building a Mobile Project
To create a build of a mobile project, you can generate project source files and build these source files to create one or more final binaries that are installable on devices.
For detailed information about how to install these binaries on devices, refer to Using webMethods Mobile Designer.
You can also launch an emulator from the Package Explorer view to install the binaries for Android on an Android device. For detailed information, see
Installing an Application on Android Using the Emulator.
If you are working on Mac OS, you can launch a simulator from the Package Explorer view to install the binaries for iOS on an iOS device. For detailed information, see
Installing an Application on iOS Using the Simulator.
Two build types are available:
Multi-Build Allows you to build your project for multiple platforms on your local development machine. For more information, see
Running a Local Multi-Build.
Jenkins Build. Allows you to build your project for multiple platforms on a Jenkins server. This can be necessary if you want to build for an iOS platform on a Windows machine.
Before you can run a build on Jenkins, you must configure a Jenkins server as a build environment for mobile applications. This is explained in detail in
Using webMethods Mobile Designer. In addition, you must configure a Jenkins server connection in the
Mobile Development preferences as described in
Mobile Development Preferences.
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