Stage 1 | Define a deployment project. You use Deployer to create connections to target and source webMethods runtimes. You then define a deployment set, for which you select user-created assets to include in the project directly from source webMethods runtimes. For more information about projects and deployment sets, see Creating Projects. |
Stage 2 | Build the project. You build your project for deployment to the target runtimes. When you build a project, Deployer creates a file that contains the actual assets referenced in the project. If you later change the project, or if the build contains assets that you know have changed on the source runtimes, you can re-create the build to bring it up to date. |
Stage 3 | Map the contents of the project build to target runtimes. For more information, see Mapping Projects. |
Stage 4 | Deploy the assets in the project build to the target runtimes. For more information, see Deploying Projects. |