Since the Nirvana namespace can contain multiple links to Nirvan Realm servers at different parts of the namespace, including namespace loops, this node represents a RealmServer which has been mounted elseware in the namespace.
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override void | closed (nRealmNode node) |
| Called when the nRealmNode is closed, for internal use only. More...
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virtual nRealmNode | getRealmNode () |
| Returns the actual nRealmNode to the application More...
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virtual void | remove (bool removeChildren) |
| This method enables the removal of the object from the namespace, in this case a RealmNode from the namespace. More...
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void | addACLEntries (nACL acl) |
| Adds a list of acl entry to all known nodes within the nContainer node. More...
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void | addACLEntries (nACL acl, nNode[] nodes) |
| Adds a list acl entry to all nodes contained with in the array of nNodes More...
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virtual void | addACLEntry (nACLEntry entry) |
| Adds a specific acl entry to all known nodes within the nContainer node. More...
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virtual void | addACLEntry (nACLEntry entry, bool allChannels, bool allQueues, bool allServices) |
| Adds a specific acl entry to all known nodes within the nContainer node. More...
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virtual nNode | findNode (string name) |
| Given a name of the form /container/container/name this function will locate the name object and return it, or null if that object can not be found. More...
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virtual nNode | findNode (nNode node) |
| Given a name of the form /container/container/name this function will locate the nNode object and return it, or null if that can not be found. More...
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virtual nNode | findNode (nNode node, bool searchChildren) |
| Given a name of the form /container/container/name this function will locate the name object and return it, or null if that can not be found. More...
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nNode | getNextSibling () |
| Method to return the next sibling from this node's parent More...
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virtual nNode | getNextSibling (int idx) |
| Returns the sibling at position idx from this nodes parent. More...
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virtual
System.Collections.IEnumerator | getNodes () |
| Returns an IEnumerator of all the nodes under this container. More...
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virtual nRealmNode | getRealmAt (string name) |
| Given a mount point this function will return a realm if one exists at the specified mount point More...
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nRealmNode | getRealmNode () |
| Get method for the realm node which acts as a container for this object More...
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virtual int | getSize () |
| Returns the number of nodes under this container. More...
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virtual int | getTotalNodes () |
| Returns the total number of nodes within this container and all subsequent children by traversing the entire structure beneath this container node More...
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virtual bool | hasRealmAt (string name) |
| Given a mount point this function will determine if this container contains a mounted realm at the specified mount point More...
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void | modACLEntries (nACL acl) |
| Modifies a list of acl entry to all known nodes within the nContainer node. More...
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void | modACLEntries (nACL acl, nNode[] nodes) |
| Modifies a list of acl entry to all nodes contained with in the array of nNodes More...
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virtual void | modACLEntry (nACLEntry entry) |
| modifies a specific acl entry's permissions for all known nodes within the nContainer node. More...
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virtual void | modACLEntry (nACLEntry entry, bool allChannels, bool allQueues, bool allServices) |
| modifies a specific acl entry's permissions for all known nodes within the nContainer node. More...
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void | removeACLEntries (nACL acl) |
| Removes a list of acl entries from all known nodes within the nContainer node. More...
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void | removeACLEntries (nACL acl, nNode[] nodes) |
| Removes a list of acl entries from all nodes contained with in the array of nNodes More...
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virtual void | removeACLEntry (nACLEntry entry) |
| removes a specific acl entry from all known nodes within the nContainer node. More...
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virtual void | removeACLEntry (nACLEntry entry, bool allChannels, bool allQueues, bool allServices) |
| removes a specific acl entry from all known nodes within the nContainer node. More...
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virtual void | setACL (nACL acl) |
| Replaces the existing ACL with the nACL supplied to all known nodes within the nContainer node. More...
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virtual void | setACL (nACL acl, bool allChannels, bool allQueues, bool allServices) |
| Replaces the existing ACL with the nACL supplied to all known nodes within the nContainer node. More...
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bool | Equals (long aLong) |
| Needed as part of the SortedObject interface. More...
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override bool | Equals (object item) |
| Compares this object with the passed object More...
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virtual string | getAbsolutePath () |
| This function walks the tree to the root to generate a fully qualified name for this node More...
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virtual nNode | getParent () |
| Returns this nodes parent node. More...
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virtual string | getRelativePath (nNode top) |
| This method returns the relative path from this node to the nNode passed. More...
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virtual bool | lessThan (long aLong) |
| Needed as part of the SortedObject interface. More...
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virtual bool | lessThan (object item) |
| Compares this object with the passed object. More...
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void | addObserver (IObserver o) |
| Adds an observer to the set of observers for this object, provided that it is not the same as some observer already in the set. More...
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int | countObservers () |
| Returns the number of observers of this Observable object. More...
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void | deleteObserver (IObserver o) |
| Deletes an observer from the set of observers of this object. More...
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void | deleteObservers () |
| Clears the observer list so that this object no longer has any observers. More...
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bool | hasChanged () |
| Tests if this object has changed. More...
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void | notifyObservers () |
| If this object has changed, as indicated by the hasChanged method, then notify all of its observers and then call the clearChanged method to indicate that this object has no longer changed. More...
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void | notifyObservers (Object arg) |
| If this object has changed, as indicated by the More...
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| Observable () |
| Construct an Observable with zero Observers. More...
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Since the Nirvana namespace can contain multiple links to Nirvan Realm servers at different parts of the namespace, including namespace loops, this node represents a RealmServer which has been mounted elseware in the namespace.
It is basically a placeholder within the namespace and can be used by the application to stop looping through the namespace and to render the node differently or perhaps display a link between this node and the other nRealmNode.
nRealmNode