INTERFACE
interface-name
|
|
[ EXTERNAL ]
|
|
[ID interface-GUID]
|
|
[property-definition] | |
[method-definition] | |
END-INTERFACE
|
This document covers the following topics:
For an explanation of the symbols used in the syntax diagram, see Syntax Symbols.
Related Statements: CREATE
OBJECT
| DEFINE
CLASS
| INTERFACE
|
METHOD
|
PROPERTY
|
SEND METHOD
Belongs to Function Group: Component Based Programming
In component-based programming, an interface is a collection of methods and properties that belong together semantically and represent a certain feature of a class.
You can define one or several interfaces for a class. Defining several interfaces allows you to structure/group methods according to what they do, for example, you put all methods that deal with persistency (load, store, update) in one interface and put other methods in other interfaces.
The INTERFACE
statement is used to define an interface.
It may only be used in a Natural class module and can be defined as
follows:
within a DEFINE
CLASS
statement. This form is used when the interface is only
to be implemented in one class, or
in a copycode which is included by the
INTERFACE
USING
clause of the DEFINE CLASS
statement. This
form is used when the interface is to be implemented in more than one
class.
The properties and methods that are associated with the interface are defined by the property and method definitions.
Syntax Element | Description |
---|---|
interface-name
|
Interface Name:
This is the name to be assigned to the interface. The interface name can be up to a maximum of 32 characters long and must conform to the Natural naming conventions for user-defined variables; see Naming Conventions for User-Defined Variables in the Using Natural Studio documentation. It must be unique per class and different from the class name. If the interface is planned to be used by clients written in different programming languages, the interface name should be chosen in a way that it does not conflict with the naming conventions that apply in these languages. |
EXTERNAL |
EXTERNAL Clause:
This clause is used to indicate that this interface is
implemented by the class, but which is originally defined in a different class.
The clause is only relevant if the class is to be registered with DCOM.
Interfaces with the |
ID
interface-GUID
|
ID Clause:
This clause is used to assign a globally unique ID to the
interface. The |
property-definition
|
Property Definition:
The property definition is used to define a property of the interface. See Property Definition below. |
method-definition
|
Method Definition:
The method definition is used to define a method for the interface. See Method Definition below. |
END-INTERFACE
|
End of INTERFACE Statement:
The Natural reserved word |
The property definition is used to define a property of the interface.
PROPERTY
property-name
|
|
[(format-length/array-definition)] | |
[ID
dispatch-ID]
|
|
[READONLY ]
|
|
[IS operand]
|
|
END-PROPERTY
|
Properties are attributes of an object that can be accessed by
clients. An object that represents an employee might for example have a
Name
property and a Department
property. Retrieving
or changing the name or department of the employee by accessing her
Name
or Department
property is much simpler for a
client than calling one method that returns the value and another method that
changes the value.
Each property needs a variable in the object data area of the class to store its value - this is referred to as the object data variable. The property definition is used to make this variable accessible to clients. The property definition defines the name and format of the property and connects it to the object data variable. In the simplest case, the property takes the name and format of the object data variable itself. It is also possible to override the name and format within certain limits.
Syntax Element Description:
Syntax Element | Description |
---|---|
property-name
|
Property Name:
This is the name to be assigned to the property. The property name can contain up to a maximum of 32 characters and must conform to the Natural naming conventions for user variables; see Naming Conventions for User-Defined Variables in the Using Natural Studio documentation. If the property is planned to be used by clients written in different programming languages, the property name should be chosen in a way that it does not conflict with the naming conventions that apply in these languages. |
format-length/array-definition
|
format-length/array-definition
Option:
This option defines the format of the property as it will be seen by clients. If
format-length/array-definition is omitted, the
format-length and array-definition will be taken from the object data variable
assigned in the If
format-length/array-definition is specified, it must
be data transfer-compatible both to and from the format of the object data
variable specified in operand in the
|
ID
dispatch-ID
|
ID Clause:
The Normally, Natural automatically assigns a dispatch ID to
a property. It is only necessary to explicitly define a specific dispatch ID
for a property if the property belongs to an interface with the
The |
READONLY
|
READONLY Option:
If the keyword If the keyword |
IS
operand
|
IS Clause:
The The If the |
END-PROPERTY
|
End of Interface Property
Definition:
The Natural reserved word |
Let the object data area contain the following data definitions:
1 Salary(p7.2) 1 SalaryHistory(p7.2/1:10)
Then the following property definitions are allowed:
property Salary end-property property Pay is Salary end-property property Pay(P7.2) is Salary end-property property Pay(N7.2) is Salary end-property property SalaryHistory end-property property OldPay is SalaryHistory(*) end-property property OldPay is SalaryHistory(1:10) end-property property OldPay(P7.2/*) is SalaryHistory(1:10) end-property property OldPay(N7.2/*) is SalaryHistory(*) end-property
The following property definitions are not allowed:
/* Not data transfer-compatible. */ property Pay(L) is Salary end-property /* Not data transfer-compatible. */ property OldPay(L/*) is SalaryHistory(*) end-property /* Not data transfer-compatible. */ property OldPay(L/1:10) is SalaryHistory(1:10) end-property /* Assigns an array to a scalar. */ property OldPay(P7.2) is SalaryHistory(1:10) end-property /* Takes only a sub-array. */ property OldPay(P7.2/3:5) is SalaryHistory(*) end-property /* Index specification omitted in ODA variable SalaryHistory. */ property OldPay is SalaryHistory end-property /* Only asterisk notation allowed in property format specification. */ property OldPay(P7.2/1:10) is SalaryHistory(*) end-property
The method definition is used to define a method for the interface.
METHOD
method-name
|
|||||
[ID
dispatch-ID]
|
|||||
[IS
subprogram-name]
|
|||||
PARAMETER
|
USING
parameter-data-area
|
||||
data-definition | |||||
END-METHOD
|
To make the interface reusable in different classes, include the
interface definition from a copycode and define the subprogram after the
interface definition with a METHOD
statement. Then you can
implement the method differently in different classes.
Syntax Element Description:
Syntax Element | Description |
---|---|
method-name |
Method Name:
This is the name to be assigned to the method. The method name can contain a maximum of up to 32 characters and must conform to the Natural naming conventions; see Naming Conventions for User-Defined Variables in the Using Natural Studio documentation. It must be unique per interface. If the method is planned to be used by clients written in different programming languages, the method name should be chosen in a way that it does not conflict with the naming conventions that apply in these languages. |
ID dispatch-ID
|
ID Clause:
The Normally, Natural automatically assigns a dispatch ID to
a method. It is only necessary to explicitly define a specific dispatch ID for
a method if the method belongs to an interface with the
The dispatch ID is a positive, non-zero constant of format I4. |
IS
subprogram-name
|
IS Clause:
This clause can be used to specify the name of the
subprogram that implements the method. The name of the subprogram consists of
up to 8 characters. The default is method-name (if the |
PARAMETER
|
PARAMETER Clause:
The The parameters must match the parameters which are later used in the implementation of the subprogram. This is ensured best by using a parameter data area. Parameters that are marked Parameters which are not marked The first parameter that is marked
|
END-METHOD
|
End of Method Definition:
The Natural reserved word |