As an alternative to specifying screen layouts dynamically, the
                      INPUT statement offers
                      the possibility to use predefined map layouts which makes use of the Natural
                      object type map.
               
This document covers the following topics:
Using predefined map layouts rather than dynamic screen-layout specifications offers various advantages such as:
Clearly structured applications as a result of a consequent separation of program logic and display logic.
Map layout modifications possible without making changes to the main programs.
The language of an application user interface can be easily adapted for internationalization or localization.
The benefit of using objects such as maps will become obvious when it comes to maintaining existing Natural applications.
Maps (screen layouts) are those parts of an application which the users see on their screens.
The following types of maps exist:
Input Map
 The dialog with the user is carried out via input maps.
                     
Output Map
 If an application produces any output report, this report can be
                               displayed on the screen by using an output map.
                     
Help Map
 Help maps are, in principle, like any other maps, but when they are
                               assigned as help, additional checks are performed to ensure their usability for
                               help purpose.
                     
The object type "map" comprises
the map body which defines the screen layout and
an associated parameter data area (PDA) which, as a sort of interface, contains data definitions such as name, format, length of each field presented on a specific map.
Related Topics:
For information on selection boxes that can be attached to input
                               fields, see SB - Selection
                                  Box in the INPUT statement documentation and
                               SB - Selection
                                  Box in the Parameter Reference.
                     
For information on split screen maps where the upper portion may be
                               used as an output map and the lower portion as an input map, see
                               Split-Screen
                                  Feature in the INPUT statement
                               documentation.
                     
Maps and help map layouts are created and edited in the map editor.
The appropriate local data area (LDA) is created and maintained in the data area editor.
Depending on the platform on which Natural is installed, these editors have either a character user interface or a graphical user interface.
Related Topics:
For information on using the data area editor, see Data Area Editor in the platform-specific Editors documentation.
For information on using the map editor, see Map Editor in the platform-specific Editors documentation.
For a comprehensive description of the full range of possibilities provided by the Natural map editor (character-user-interface version), see Map Editor Tutorial.
For information on input processing using screen layouts specified
                                dynamically, see Syntax 1 - Dynamic
                                   Screen Layout Specification in the INPUT
                                statement documentation.
                     
For information on input processing using a map layout created with
                                the map editor, see Syntax 2 - Using
                                   Predefined Map Layout in the INPUT statement
                                documentation.
                     
An input map is invoked with an
                       INPUT USING MAP
                       statement.
               
An output map is invoked with a
                       WRITE USING
                             MAP statement.
               
Processing of a map can be stopped with an
                       ESCAPE
                             ROUTINE statement in a processing rule.