The Natural map editor is used to create a Natural object of type map. A
map is a screen layout that can be referenced in a Natural object such as a
program by using either an INPUT USING
MAP
statement (for input maps) or a
WRITE USING MAP
statement (for output maps).
A map contains text fields and data fields. Text fields are literal strings and data fields are variables. Data fields can be either user-defined variables or Natural system variables.
Once a map has been created, it can be stored as a source object and a cataloged object in a library in a Natural system file.
Note:
When using Natural Studio in a Windows environment, the map editor
supports fields with Unicode format and Unicode strings. However, when reading
the source of a Unicode map into the editing area of a map editor in a local
mainframe or UNIX environment, all Unicode strings will be removed from the
source.
The Map Editor documentation is organized in the following parts:
Editors in the Unicode and Code Page Support documentation