MashZone NextGen 10.2 | Appendix | Legacy Presto components | Mashables and Mashups | Mashups in EMML | Writing Mashups in EMML | Transforming Intermediate Results | Adding User-Defined Scripting Code to Mashups
 
Adding User-Defined Scripting Code to Mashups
 
Scripting Languages
Import Script Libraries
Include Scripts Directly
Access to Mashup Variables
Access to Java Classes
Working Samples
Adding User-Defined or Third-Party Java Classes for JavaScript Access
You can also add your own scripting code to a mashup script using the <script> statement. Your user-defined code is executed within mashup processing wherever <script> appears.
Note: You can disable the <script> command to prevent anyone from using scripts in a mashup.
Specific Scripting Languages are supported in mashups. You can Import Script Libraries or Include Scripts Directly. Scripts also have defined Access to Mashup Variables and Access to Java Classes. See also Adding User-Defined or Third-Party Java Classes for JavaScript Access.
See Working Samples for information on mashup samples that use scripting.

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