Universal Messaging 9.9 | Universal Messaging Concepts | Commonly Used Features | Events
 
Events
A Universal Messaging Event (nConsumeEvent) is the object that is published to a Universal Messaging channel, queue or P2P service. It is stored by the server and then passed to consumers as and when required.
Events can contain simple byte array data, or more complex data structures such as an Event Dictionary (see Event Dictionaries).

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