public abstract class CanvasBase
extends javax.microedition.lcdui.game.GameCanvas
Constructor and Description |
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CanvasBase()
Constructor for the GameCanvas.
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Modifier and Type | Method and Description |
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void |
paint(javax.microedition.lcdui.Graphics g)
Call the application's render method
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abstract void |
render(javax.microedition.lcdui.Graphics g)
The render method that all the application drawing should occur in
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void |
syncPaint()
Ensure that a synchronised paint call happens, however that is managed under this canvas
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flushGraphics, flushGraphics, getKeyStates
getGameAction, getHeight, getKeyCode, getKeyName, getWidth, hasPointerEvents, hasPointerMotionEvents, hasRepeatEvents, isDoubleBuffered, repaint, repaint, serviceRepaints, setFullScreenMode
public CanvasBase()
public abstract void render(javax.microedition.lcdui.Graphics g)
public void syncPaint()
public void paint(javax.microedition.lcdui.Graphics g)
paint
in class javax.microedition.lcdui.game.GameCanvas