Universal Messaging Concepts : Deployment : Client : Universal Messaging Deployment - Connecting Over HTTP/HTTPS
Universal Messaging Deployment - Connecting Over HTTP/HTTPS
The Universal Messaging messaging APIs provides a rich set of functionality that can be used over sockets, SSL, HTTP and HTTPS. The code used to connect to the Universal Messaging server is the same regardless of which network protocol you are using to connect.
Under the Universal Messaging programming model there are a number of logical steps that need to be followed in order to establish a connection to a Universal Messaging sever (Realm). These involve establishing a session, obtaining a reference to a channel or a transaction, or registering an object as a subscriber.
Universal Messaging fully supports HTTP and HTTPS. Rather than tunnel an existing protocol through HTTP Universal Messaging has a pluggable set of communications drivers supporting TCP/IP Sockets, SSL enabled TCP/IP sockets, HTTP and HTTPS. Both the client and server make use of these pluggable drivers. From the server perspective different driver types can be assigned to specific Universal Messaging interfaces. From a client perspective a Universal Messaging session can be built on any one of the available drivers dynamically.
Please note that before making an HTTP/HTTPS connection to a Universal Messaging realm server you will first need to add a HTTP/HTTPS interface to the realm. See the Enterprise manager documentation for details.
After initialising your Universal Messaging session, you will be connected to the Universal Messaging Realm using HTTPS. From that point, all functionality is subject to a Realm ACL check. If you call a method that requires a permission your credential does not have, you will receive an nSecurityException.
For detailed information including code samples for connecting to Universal Messaging over HTTP/HTTPS please see our developer guides for the language you require.
Copyright © 2013-2014 Software AG, Darmstadt, Germany.

Product LogoContact Support   |   Community   |   Feedback