Universal Messaging C++ : Creating a Session
To interact with a Universal Messaging Server, the first thing to do is create a Universal Messaging Session (nSession) object, which is effectively your logical and physical connection to a Universal Messaging Realm.
Creating a Universal Messaging Session Object
1. Create a nSessionAttributes object with the RNAME value of your choice
std::string[] RNAME=({"nsp://127.0.0.1:9000"});
int length = 1;
nSessionAttributes *nsa=new nSessionAttributes(RNAME,length)
2. Call the create method on nSessionFactory to create your session
Session *mySession = nSessionFactory::create(nsa);
Alternatively, if you require the use of a session reconnect handler to intercept the automatic reconnection attempts, pass an instance of that class too in the create method:
class myReconnectHandler :
public nReconnectHandler
{
//implement tasks associated with reconnection
}
myReconnectHandler rhandler=new myReconnectHandler();
nSession *mySession=nSessionFactory::create(nsa, rhandler);
Initializing a Universal Messaging Session
1. Initialise the session object to open the connection to the Universal Messaging Realm
mySession->init();