Universal Messaging Developer Guide : The Enterprise Client APIs : The Universal Messaging Java Enterprise Developer's Guide : Universal Messaging Java - Message Queues
Universal Messaging Java - Message Queues
 
Universal Messaging Java - Creating a Queue
Universal Messaging Java - Finding a Queue
Universal Messaging Java - Queue Publish
Universal Messaging Java - Asynchronous Queue Consuming
Universal Messaging Java - Synchronously Queue Consuming
Universal Messaging Java - Asynchronous Transactional Queue Consuming
Universal Messaging Java - Synchronous Transactional Queue Consuming
Universal Messaging Java - Queue Browsing / Peeking
Universal Messaging Java - Request Response
Universal Messaging Java - Event Fragmentation on Universal Messaging Queues
Message queues are one of several messaging paradigms supported by Universal Messaging.
Universal Messaging provides message queue functionality through the use of queue objects. Queues are the logical rendezvous point for publishers (producers) and subscribers (consumers) or data (events).
Message queues differ from publish / subscribe channels in the way that events are delivered to consumers. Whilst queues may have multiple consumers, each event is typically only delivered to one consumer, and once consumed (popped) it is removed from the queue.
Universal Messaging also supports non destructive reads (peeks) from queues which enable consumers to see what events are on a queue without removing it from the queue. Any event which has been peeked will still be queued for popping in the normal way. The Universal Messaging enterprise manager also supports the ability to visually peek a queue using it s snoop capability.
This section demonstrates how Universal Messaging message queues work in Java, and provide examples code snippets for all relevant concepts:
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