Building Mobile Enterprise Applications : webMethods Mobile Development Help : Creating and Building a Mobile Application : Defining Resources for the Mobile Project
Defining Resources for the Mobile Project
 
Using the Default Resource Handler
Storing Resource Files for the Mobile Project
Storing Image Files for the UniversalResHandler
Using custom Android resources
Extending the UniversalResHandler to Allow Storing Image Files in Custom Subfolders
Coding a Custom Resource Handler
Each project requires its own resource handler. The resource handler defines all the resources to include with your mobile application, such as graphics, text, icons, and sounds. You can use either the default resource handler that Mobile Development provides or code your own resource handler.
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