About the Native User Interface (NativeUI) Library
The
webMethods Mobile Designer native user interface (NativeUI) library provides a standard way to create user interfaces that match the expected behavior of a platform. For example, you can use the NativeUI library to define a user interface that works equally well on the Android, iOS, Windows Phone, Windows 8 (x86 architecture version), and Windows RT (ARM architecture version) platforms. The resulting user interface typically matches the behavior and look-and-feel that is expected on each target device. For more information, see
Look-and-Feel When Using the NativeUI
Library.
Note: | For Windows 8 and RT, only Windows Store/Metro applications are supported. See also the list of SDK versions that Mobile Designer supports in Using webMethods Mobile Designer. |
Mobile Designer is installed with several sample applications, many of which use the NativeUI library. The NativeUI library is made up of several objects. The descriptions of these objects in
Native User Interface (NativeUI)
Objects include code samples that illustrate how to use each of the NativeUI objects.
Some NativeUI objects are relatively simple, such as buttons or text entry fields. Others objects are more complex, such as navigation bars or scrollable containers. Each of the NativeUI objects maps to an object on the target device, allowing the user interface to adapt to all target platforms, including devices with touchscreen user interfaces, physical keyboards, and other input methods.