Building Mobile Enterprise Applications : Using webMethods Mobile Designer : Installing Applications on Devices : Installing Applications on iOS Devices : Installing to a Simulated or Physical Device Using the Apple Xcode IDE
Installing to a Simulated or Physical Device Using the Apple Xcode IDE
This method is useful when installing during the development process and when you want to install to a simulated device.
To install to a simulated or physical device using Xcode
1. When building your project using the Mobile Designer +Multi-Build Ant task, be sure to select the Retain output build files check box.
When the build completes successfully, Mobile Designer retains a folder named _temp_ in the same folder as your build. The temp/_cpp_edit_ folder is an Xcode project (the .xcodeproj file) that you can use to access your cross-compiled source.
2. Double-click the .xcodeproj file.
Xcode starts.
3. Select the device to which you want to install the application:
*To install to a simulated device, on the screen set the scheme to the simulated device to which you want to install.
*To install to a physical device, attach the iOS device to your computer.
4. Click Run.
Xcode compiles your application, signs it with the development certificate, and installs it on the selected simulated or physical device.
Copyright © 2007-2017 Software AG, Darmstadt, Germany.

Product LogoContact Support   |   Community   |   Feedback