Note: | The com.softwareag.mobile.runtime.media.CameraHandler class uses this property. For more information, see Run-Time Media Classes. |
Platforms | All |
Value | none if your application does not use the camera, or specific devices that your project supports do not support a camera. jsr135 specifies your application uses the Mobile Media API (MMAPI) package for J2ME devices that support the camera. |
Default | The default is based on the specific device and is set in the device’s device profile. You can find the device profiles in the following location: Mobile Designer_directory /Devices |
Note: | The com.softwareag.mobile.runtime.comms.HttpConnectionHandler class uses this property. For more information, see Run-Time Comms Classes. |
Platforms | All |
Value | none if your application or specific devices that your project supports are not using HTTP connections. httpstream if your application is using HTTP connection streams. |
Default | The default is based on the specific device and is set in the device’s device profile. You can find the device profiles in the following location: Mobile Designer_directory /Devices |
Note: | The com.softwareag.mobile.runtime.comms.MessageConnectionHandler class uses this property. For more information, see Run-Time Comms Classes. |
Platforms | All |
Value | none if your application or specific devices that your project supports are not support SMS messaging. wma if your mobile application is using the J2ME Wireless Messaging API for SMS messaging. |
Default | The default is based on the specific device and is set in the device’s device profile. You can find the device profiles in the following location: Mobile Designer_directory /Devices |
Note: | The com.softwareag.mobile.runtime.storage.ResourceDataTypes class uses this property. For more information, see Run-Time Storage Classes. |
Platforms | All |
Value | cldc11 specifies your mobile application uses CLDC 1.1. CLDC 1.1 supports integer numbers, float and double. |
Default | The default is based on the specific device and is set in the device’s device profile. You can find the device profiles in the following location: Mobile Designer_directory /Devices |
Note: | The com.softwareag.mobile.runtime.core.CanvasBase class uses this property. For more information, see Run-Time Canvas Classes. |
Platforms | All |
Value | midp1_canvas for javax.microedition.lcdui.Canvas (Mobile Information Device Profile (MIDP)1.0 J2ME devices) midp2_gamecanvas for java.microedition.lcdui.game.GameCanvas (Mobile Information Device Profile (MIDP) 2.0 J2ME devices and most newer smartphones) nokiaui_fullcanvas for com.nokia.mid.ui.FullCanvas (older Nokia J2ME devices) |
Default | The default is based on the specific device and is set in the device’s device profile. You can find the device profiles in the following location: Mobile Designer_directory /Devices |
Note: | The com.softwareag.mobile.runtime.core.CanvasDimensions class uses this property. For more information, see Run-Time Canvas Classes. |
Platforms | All |
Value | dynamic if the application responds to the device’s orientation changing from portrait to landscape mode, or vice versa. fixed if the application has a fixed orientation either in portrait or landscape mode. |
Default | The default is based on the specific device and is set in the device’s device profile. You can find the device profiles in the following location: Mobile Designer_directory /Devices |
Note: | The com.softwareag.mobile.runtime.media.ImageHandler class uses this property. For more information, see Run-Time Media Classes. |
Platforms | All |
Value | midp1 provides the support for the Mobile Information Device Profile (MIDP) 1.0 for J2ME. MIDP1 devices cannot perform dynamic transformations. When using this value, Mobile Designer creates multiple versions of the images in memory for rendering at draw-time. Do not create unnecessary transformations because the images consume heap-space. midp2 provides the support for the Mobile Information Device Profile (MIDP) 2.0 for J2ME. nokiaui is a Nokia UI API extension to MIDP 1.0. |
Default | The default is based on the specific device and is set in the device’s device profile. You can find the device profiles in the following location: Mobile Designer_directory /Devices |
Note: | The com.softwareag.mobile.runtime.core.CanvasInterrupts class uses this property. For more information, see Run-Time Canvas Classes. |
Platforms | All |
Value | midp1_canvas (this is a fixed value) |
Default | The default is based on the specific device and is set in the device’s device profile. You can find the device profiles in the following location: Mobile Designer_directory /Devices |
Note: | The com.softwareag.mobile.runtime.core.CanvasKeysandTouch class uses this property. For more information, see Run-Time Canvas Classes. |
Platforms | All |
Value | midp1_canvas (this is a fixed value) |
Default | The default is based on the specific device and is set in the device’s device profile. You can find the device profiles in the following location: Mobile Designer_directory /Devices |
Note: | The com.softwareag.mobile.runtime.serialize.Serializer class uses this property. For more information, see Run-Time Serializer Class. |
Platforms | All |
Value | cldc11 specifies your mobile application uses CLDC 1.1. CLDC 1.1 supports integer numbers, float and double. |
Default | The default is based on the specific device and is set in the device’s device profile. You can find the device profiles in the following location: Mobile Designer_directory /Devices |
Note: | The com.softwareag.mobile.runtime.core.CanvasSoftKeys class uses this property. For more information, see Run-Time Canvas Classes. |
Platforms | All |
Value | graphical The graphical solution enables amending the soft-key texts for some devices, while on some devices the soft keys do not trigger key callback events. lcdui In the lcdui support, soft-key commands are created and monitored using the optimal setting for each device. lcdui uses the CommandListener for optimization. |
Default | The default is based on the specific device and is set in the device’s device profile. You can find the device profiles in the following location: Mobile Designer_directory /Devices |
Note: | The com.softwareag.mobile.runtime.media.AudioHandler class uses this property. For more information, see Run-Time Media Classes. |
Platforms | All |
Value | If your application does not use sound and vibration, specify none for the value. For smartphones, use jsr135 for the value. For older legacy J2ME devices, specify one of the following values: nokiaui specifies your application uses the audio handler in the Nokia user interface API. samsung specifies your application uses the Samsung API com.samsung.util package to deliver audio to the device. sprint specifies your application uses the audio handler in the com.sprintpcs.media package available on some Sprint Nextel J2ME devices to deliver audio. vscl specifies your application uses the Vodafone Service Class Library. |
Default | The default is based on the specific device and is set in the device’s device profile. You can find the device profiles in the following location: Mobile Designer_directory /Devices |
Note: | The com.softwareag.mobile.runtime.core.CanvasThreading class uses this property. For more information, see Run-Time Canvas Classes. |
Platforms | All |
Value | thread if you want the mobile application to use java.lang.Thread to manage the primary thread. Deprecated. timertask if you want the mobile application to use java.lang.TimerTask to manage the primary thread. |
Default | The default is based on the specific device and is set in the device’s device profile. You can find the device profiles in the following location: Mobile Designer_directory /Devices |
Platforms | All |
Value | nui if your application uses the CanvasNativeUI class. menu if your application uses older technology that uses a pixel-pushing system for rendering and handling menu flow rather than using the CanvasNativeUI class. |
Default | menu |
Note: | The com.softwareag.mobile.runtime.core.CanvasCore class uses this property. For more information, see Run-Time Canvas Classes. |
Platforms | All | ||
Value | false to enable each keypress to return its own key code, for example, pressing 2 on a standard keypad results in storing 2 in the pressed key. 4way to enable the numeric keys instead of the directional keys and fire the key code and the associated action, for example pressing 2 on a standard keypad results in storing 2 and Up in the pressed key. 8way to enable the diagonals, for example, pressing 1 on a standard keypad results in storing 1, Up, and Left in the pressed keys.
| ||
Default | 4way |
Platforms | All |
Value | true if your application uses the CanvasNativeUI class. false if your application does not use the CanvasNativeUI class. |
Default | false |