Runtime-Based Deployment Quick Start
The runtime-based deployment process involves the following basic stages and in each stage you perform the general tasks listed for that stage:
Stage 1: Define a deployment project
You use Deployer to create connections to source and target webMethods runtimes. You then define a deployment set, for which you select user-created assets to include in the project directly from source webMethods runtimes.
Task | See... |
Start Deployer. | |
Set up connections to source and target servers. | |
Create a project. | |
Define deployment and deletion sets. | |
Add assets to the deployment set. | |
Stage 2: Build the project, map and deploy assets to runtimes
You build your project for deployment to the target runtimes. When you build a project, Deployer creates a file that contains the actual assets referenced in the project. If you later change the project, or if the build contains assets that you know have changed on the source runtimes, you can re-create the build to bring it up to date. Map the contents of the project build to target runtimes and deploy the assets.
Task | See... |
Build the project. | |
Map assets to target servers and target groups. | |
Deploy the project. | |