Mobile Development 10.11 | webMethods Mobile SuiteWeb Help | webMethods Mobile Development Help | Creating a Mobile Project | Defining Resources for a Mobile Project
 
Defining Resources for a Mobile Project
 
Using the UniversalResHandler
Adding Graphical Assets
Adding Static Web Resources
Using Custom Android Resources
Each project requires its own resource handler. The resource handler defines all resources to be included into your mobile application, such as icons and texts. Mobile Development provides the UniversalResHandler implementation so that you do not need to code your own. For more information about how to use the UniversalResHandler, see Using the UniversalResHandler.
The UniversalResHandler is responsible for providing resources to the resulting native application as well as to the Phoney run time, such as:
*Graphical assets. For more information, see Adding Graphical Assets.
*Static web resources. For more information, see Adding Static Web Resources.
*Text resources. For more information, see Configuring Supported Languages.