Events
A Universal Messaging Event (nConsumeEvent) is the object that is published to a Universal Messaging channel or queue. It is stored by the server and then passed to consumers as and when required.
Events can contain simple byte array data, or more complex data structures such as an Event Dictionary (see
Event Dictionaries).
Each nConsumeEvent object has an nEventAttributes object associated with it which contains all available metadata associated with the event
Constructing an Event
In this Java code snippet, we construct our Universal Messaging Event object (nConsumeEvent), and, in this example, pass a byte array data into the constructor:
nConsumeEvent evt = new nConsumeEvent( "String", "Hello World".getBytes() );