BigMemory Max 4.3.5 | Tutorials | Hello World!
 
Hello World!
The first step to using BigMemory is to set up one or more instances of Ehcache. BigMemory uses Ehcache as its main programming interface.
*Download and unpack the BigMemory Max download kit.
*Add the license key (terracotta-license.key) to your classpath.
*Add the following jars in the BigMemory Max download kit to your classpath:
*apis/ehcache/lib/ehcache-ee-<version>.jar
*apis/ehcache/lib/slf4j-api-<version>.jar
*apis/ehcache/lib/slf4j-jdk-<version>.jar - only some versions include this jar
Create Configuration File
Create a basic configuration file, name it "ehcache.xml" and put it in your classpath:
<ehcache xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="http://ehcache.org/ehcache.xsd"
name="HelloWorldConfig">
<cache name="hello-world" maxBytesLocalHeap="64M"/>
</ehcache>
This tells BigMemory that you have a data store called "hello-world" and that it can use a maximum of 64 megabytes of heap in the local Java Virtual Machine.
Create HelloWorld.java
Create and compile a Java class called HelloWorld:
import net.sf.ehcache.Cache;
import net.sf.ehcache.CacheManager;
import net.sf.ehcache.Element;

public class HelloWorld {

public static void main(final String[] args) {

// Create a cache manager
final CacheManager cacheManager = new CacheManager();

// create the data store called "hello-world"
final Cache dataStore = cacheManager.getCache("hello-world");

// create a key to map the data to
final String key = "greeting";

// Create a data element
final Element putGreeting = new Element(key, "Hello, World!");

// Put the element into the data store
dataStore.put(putGreeting);

// Retrieve the data element
final Element getGreeting = dataStore.get(key);

// Print the value
System.out.println(getGreeting.getObjectValue());
}
}
Execute
When you run the program in a terminal, you will see BigMemory print out its license and startup info, then the string "Hello, World!".
Next Step
Next Step: Basic Create, Read, Update and Delete (CRUD) ›

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