Quartz Scheduler Example Programs and Sample Code : The Quartz Example Programs : Example 4 - Job Parameters and Job State
Example 4 - Job Parameters and Job State
This example is designed to demonstrate how you can pass run-time parameters into Quartz jobs and how you can maintain state in a job.
The program will perform the following actions:
*Start up the Quartz Scheduler
*Schedule two jobs, each job will execute every ten seconds for a specified total of times
*The scheduler will pass a run-time job parameter of "Green" to the first job instance
*The scheduler will pass a run-time job parameter of "Red" to the second job instance
*The program will wait 60 seconds so that the two jobs have plenty of time to run
*Shut down the scheduler
Running the Example
This example can be executed from the examples/example4 directory. There are two ways to run this example
*example4.sh - A UNIX/Linux shell script
*example4.bat - A Windows Batch file
The Code
The code for this example resides in the package org.quartz.examples.example4.
The code in this example is made up of the following classes:
Class Name
Description
JobStateExample
The main program.
ColorJob
A simple job that prints a favorite color (passed in as a run-time parameter) and displays its execution count..
ColorJob
ColorJob is a simple class that implement the Job interface and is annotated as shown below:
@PersistJobDataAfterExecution
@DisallowConcurrentExecution
public class ColorJob implements Job {
The annotations cause behavior as their names describe. Multiple instances of the job will not be allowed to run concurrently (consider a case where a job has code in its execute() method that takes 34 seconds to run, but it is scheduled with a trigger that repeats every 30 seconds), and will have its JobDataMap contents re-persisted in the scheduler's JobStore after each execution. For the purposes of this example, only @PersistJobDataAfterExecution annotation is truly relevant, but it's always wise to use the @DisallowConcurrentExecution annotation with it, to prevent race-conditions on saved data.
ColorJob logs the following information when the job is executed:
*The job's identification key (name and group) and time/date of execution
*The job's favorite color (which is passed in as a run-time parameter)
*The job's execution count calculated from a member variable
*The job's execution count maintained as a job map parameter
_log.info("ColorJob: " + jobKey + " executing at " + new Date() + "\n" +
" favorite color is " + favoriteColor + "\n" +
" execution count (from job map) is " + count + "\n" +
" execution count (from job member variable) is " + _counter);
The variable favoriteColor is passed in as a job parameter. It is retrieved as follows from the JobDataMap:
JobDataMap data = context.getJobDetail().getJobDataMap();
String favoriteColor = data.getString(FAVORITE_COLOR);
The variable count is stored in the job data map as well:
JobDataMap data = context.getJobDetail().getJobDataMap();
int count = data.getInt(EXECUTION_COUNT);
The variable is later incremented and stored back into the job data map so that job state can be preserved:
count++;
data.put(EXECUTION_COUNT, count);
There is also a member variable named counter. This variable is defined as a member variable to the class:
private int _counter = 1;
This variable is also incremented and displayed. However, its count will always be displayed as "1" because Quartz will always instantiate a new instance of the class during each execution. This prevents member variables from being used to maintain state.
JobStateExample
The program starts by getting an instance of the Scheduler. This is done by creating a StdSchedulerFactory and then using it to create a scheduler. This will create a simple, RAM-based scheduler.
SchedulerFactory sf = new StdSchedulerFactory();
Scheduler sched = sf.getScheduler();
Job #1 is scheduled to run every 10 seconds, for a total of five times:
JobDetail job1 = newJob(ColorJob.class)
.withIdentity("job1", "group1")
.build();
SimpleTrigger trigger1 = newTrigger()
.withIdentity("trigger1", "group1")
.startAt(startTime)
.withSchedule(simpleSchedule()
.withIntervalInSeconds(10)
.withRepeatCount(4))
.build();
Job #1 is passed in two job parameters. One is a favorite color, with a value of "Green". The other is an execution count, which is initialized with a value of 1.
job1.getJobDataMap().put(ColorJob.FAVORITE_COLOR, "Green");
job1.getJobDataMap().put(ColorJob.EXECUTION_COUNT, 1);
Job #2 is also scheduled to run every 10 seconds, for a total of five times:
JobDetail job2 = newJob(ColorJob.class)
.withIdentity("job2", "group1")
.build();
SimpleTrigger trigger2 = newTrigger()
.withIdentity("trigger2", "group1")
.startAt(startTime)
.withSchedule(simpleSchedule()
.withIntervalInSeconds(10)
.withRepeatCount(4))
.build();
Job #2 is also passed in two job parameters. One is a favorite color, with a value of "Red". The other is an execution count, which is initialized with a value of 1.
job2.getJobDataMap().put(ColorJob.FAVORITE_COLOR, "Red");
job2.getJobDataMap().put(ColorJob.EXECUTION_COUNT, 1);
The scheduler is then started.
sched.start();
To let the scheduler have an opportunity to run the job, our program will sleep for one minute (60 seconds)
Thread.sleep(60L * 1000L);
Finally, the program gracefully shuts down the scheduler:
sched.shutdown(true);
Note:  
Passing "true" to the shutdown method tells Quartz Scheduler to wait until all jobs have completed running before returning from the method call.
Copyright © 2010-2016 Software AG, Darmstadt, Germany.

Product Logo |   Feedback