Universal Messaging 10.3 | Developer Guide | Enterprise APIs | Enterprise Developer's Guide for C# | Message Queues | Creating a Queue
 
Creating a Queue
In order to create a queue, first of all you must create your nSession object, which is your effectively your logical and physical connection to a Universal Messaging Realm. This is achieved by using the correct RNAME for your Universal Messaging Realm when constructing the nSessionAttributes object, as shown below:

String[] RNAME={"nsp://127.0.0.1:9000"};
nSessionAttributes nsa = new nSessionAttributes(RNAME);
nSession mySession = nSessionFactory.create(nsa);
mySession.init();
Once the nSession.init() method is successfully called, your connection to the realm will be established.
We can use the nSession object instance mySession to create the queue object. Queues have an associated set of attributes that define their behaviour within the Universal Messaging Realm Server. As well as the name of the queue, the attributes determine the availability of the events published to a queue to any consumers wishing to consume them,
To create a queue, we do the following:

nChannelAttributes cattrib = new nChannelAttributes();
cattrib.setChannelMode(nChannelAttributes.QUEUE_MODE);
cattrib.setMaxEvents(0);
cattrib.setTTL(0);
cattrib.setType(nChannelAttributes.PERSISTENT_TYPE);
cattrib.setName("myqueue");
nQueue myQueue = mySession.createQueue(cattrib);
Now we have a reference to a Universal Messaging queue within the realm.