Using Natural Programming Objects

This document covers the following topics:


Types of Programming Objects

Within a Natural application, you can use the following types of programming objects:

Creating and Maintaining Programming Objects

To create and maintain the programming objects, you use the NaturalONE editors.

  • Programs, subprograms, subroutines, functions, copycodes, helproutines, texts, global data areas, local data areas and parameter data areas are created and maintained with the source editor.

  • Character-based user interface maps are created and maintained with the map editor.

    Complex graphical user interfaces are created and maintained with the Ajax Developer.

  • Data definition modules (DDM) are created and maintained with the DDM editor.