NaturalONE Version 8.3.7
 —  Using NaturalONE  —

Using the Source Editor

This document covers the following topics:


About the Source Editor

The Natural source editor is based on the Eclipse text editor and supports, for example, syntax highlighting and content assist. In addition, it provides Natural-specific features.

The behavior of the source editor can be influenced by changing the Natural preferences. See Source Editor in Setting the Preferences.

An intelligent parser is used. During the input of the source code, you will receive a message in the case of a syntax error. In the project properties, you can determine for which platform the Natural syntax is to be parsed (see the description of the parser options in the section Changing the Project Properties).

For information on the Natural programming language (for example, on statements which can be specified in the Natural source editor), see the Natural documentation for the appropriate platform.

Note:
For your convenience, the NaturalONE documentation (and help) includes the documentation for the Natural programming language on the different platforms. See Natural Language for Mainframes, Natural Language for UNIX, Natural Language for OpenVMS and Natural Language for Windows.

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Associated Views

The source editor uses the following views of the NaturalONE perspective:

Outline View

This view shows all control structures that are used in the source which is currently shown in the active editor window. This includes all structures which can be displayed in the editor window in a collapsed way, such as DEFINE DATA, IF and DECIDE. When you select an object in the Outline view, the corresponding position is shown in the editor.

Outline view

Dependencies View

This view shows the dependencies between the Natural object which is currently shown in the active editor window and other objects. It is refreshed each time the object is saved.

Dependencies view

Other than what is shown in the Navigator view or in the Natural Navigator view, the Dependencies view always shows the Natural object names (not the alternative file names which may be up to 255 characters long). However, for subroutines, functions and DDMs, it always shows the so-called long names (that is, the name that is defined in the source itself, not the name under which the source was saved).

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Using Content Assist

Content assist is a standard feature in Eclipse. With NaturalONE, basic content assist support is provided. It offers Natural syntax and variable support, based on the current context of the position inside the source code. This feature uses the templates which are defined in the Natural preferences. See Source Editor > Templates in Setting the Preferences.

Content assist can be switched off in the Natural preferences. See Source Editor in Setting the Preferences.

Start of instruction setTo invoke content assist

  1. Enter a keyword or part of it and press CTRL+SPACEBAR.

    Or:
    Do not enter anything and press CTRL+SPACEBAR in an empty line.

    A window appears providing a number of choices from which you can select the code that is to be included in your program. The shown choices depend on the context and can be, for example, variable names, statements, program names or templates.

    For example, when you type "DEFINE DATA " (including the blank after the letters), all valid keywords are shown.

    Content assist

  2. Choose the code that you want to insert into your program.

    For more information on content assist, see the Eclipse online help.

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Using Context-Sensitive Help

In addition to content assist, the source editor provides context-sensitive help for the following syntax elements:

Start of instruction setTo invoke context-sensitive help

  1. In the source editor, move the insertion point to the keyword within a syntax element for which you require help.

  2. Press F1.

    The corresponding section in the Natural language documentation is listed in the Help view.

    NaturalONE uses the host type that is currently defined on the Runtime page of the project properties to determine whether the Natural language documentation for the mainframe, UNIX, OpenVMS or Windows platform is to be shown. In case the host type is "<unknown>", the language documentation for the mainframe is shown by default.

    Note:
    The descriptions in the Natural language documentation may contain references to parts of the Natural documentation which are not included in the NaturalONE documentation set. If you want to view the referenced pages, refer to the Natural documentation at http://documentation.softwareag.com/ (Empower login required).

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Using Code Snippets from the Natural Community

The Natural Code Samples Forum of the Natural community contains Natural code samples (also called "code snippets") that you can include in your own source code. Code samples are written by Software AG employees, customers or partners. If you have code samples that you want to share, you can join the Natural Code Samples Forum at http://techcommunity.softwareag.com/ecosystem/communities/public/adanat/products/natural/code-samples/.

You can search the Natural community for code snippets - directly from Eclipse. To do so, you use the standard search function of the Eclipse Help view. NaturalONE automatically adds a Natural Snippets entry to the search scope. Using copy-and-paste, you can copy information from a found code snippet into your own source code.

graphics/use-search-snippets.png

Start of instruction setTo search for code snippets

  1. From the Help menu, choose Search.

  2. Click the Search scope link to expand the search scope section.

  3. Make sure that the check box next to the Natural Snippets entry is enabled.

    Tip:
    If you only want to return Natural snippets in the search result, disable all other check boxes in the search scope section.

  4. In the Search expression text box, enter the string for which you want to search.

    For example, if you are looking for code snippets that deal with the REQUEST DOCUMENT statement, you can enter the string "request".

  5. Choose the Go button.

    If code snippets are found, they are listed under the heading Natural Snippets. The number of found hits is shown next to this heading.

  6. Click the heading of a search result.

    This opens the code snippet in the Help view.

  7. Copy all or part of the coding and paste it into your own source code.

Start of instruction setTo modify the search parameters

  1. From the Help menu, choose Search.

  2. Click the Search scope link to expand the search scope section.

  3. Click the Advanced Settings link.

    The Search Scope dialog box appears.

  4. In the tree on the left, select Natural Snippets.

    The following information is shown.

    Natural snippets

  5. Make sure that the Enable search engine check box is selected.

    Caution:
    Do not modify the provided URL. Otherwise, you will not be able to search for code snippets. Using the Restore Defaults button, you can always return to the default settings.

  6. In the Matches text box, specify the maximum number of code snippets that are to be returned. It is recommended that you do not return more than 50 code snippets.

  7. From the Sort order drop-down list box, select the order in which the search results are to be sorted. By default, the "Score" order is used.

  8. Select the check box for each search field that is to be considered during the search, or deselect the check box for each search field that is not to be considered during the search.

  9. Choose the OK button.

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Working with Tasks

When you are working with the source editor and you want to set reminders (for example, for programming steps that still need to be done), you can add tasks to your source code. The tasks are also shown in the Tasks view. You can add tasks in different ways, as described below. For more information on tasks, see the Eclipse online help.

The following topics are covered below:

Adding a Task Tag to the Source Code

NaturalONE uses the task tags that are defined for the Java compiler (Preferences > Java > Compiler > Task Tags). Standard Java task tags are TODO and FIXME, but you can also define your own task tags. See also the Parser > Task Tags page in the Natural preferences.

Note:
Other than the Java compiler, NaturalONE does not support project-specific configurations.

The color for the task tags used in the Natural sources can be changed in the Natural preferences. See Source Editor > Syntax Coloring in Setting the Preferences.

Start of instruction setTo add a task tag to the source code

  1. In the source editor, enter a comment containing a task tag, followed by any text you want. Example:

    Add task

  2. Save your changes to display the new task tag in the Tasks view. Such a task is of type "Natural Task".

Adding a Task Using a Dialog Box

If you do not want to add a visible task tag to your source code, you can add a task using a dialog box. In this case, only the task marker is shown on the left side of the source editor.

Start of instruction setTo add a task using a dialog box

  1. In the source editor, position the mouse on the marker bar, directly next to the line for which you want to add a task.

    Note:
    The marker bar is the narrow gray area at the very left of the source editor.

  2. Open the context menu for the marker bar and choose Add Task.

    A dialog box appears.

    Add task

    Initially, the Description text box contains the text from the selected line. This is the text which will also be shown in the Tasks view. You can change this to any text you want.

    The file name, path and line number are automatically provided.

  3. Choose the OK button.

    The task is now shown in the Tasks view. This task is of type "Task", that is, it is a standard Eclipse task.

Using the Tasks View

The Tasks view is a standard Eclipse view. It is part of the NaturalONE perspective. If it is currently not shown, you can redisplay it with Window > Show View > Other > General > Tasks.

Tasks view

When you double-click a task in the Tasks view, the corresponding file is automatically opened and the appropriate line is selected. For more information on the Tasks view, see the Eclipse online help.

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Working with Bookmarks

When you are working with the source editor, you can add a bookmark for a source code line. A bookmark icon for this line will then appear in the marker bar, and a new entry is added to the Bookmarks view. The Bookmarks view enables you to return to a file quickly.

The Bookmarks view is a standard Eclipse view. It is not part of the NaturalONE perspective. You can display it with Window > Show View > Other > General > Bookmarks.

Start of instruction setTo add a bookmark for a specific source code line

  1. In the source editor, position the mouse on the marker bar, directly next to the line for which you want to add a bookmark.

    Note:
    The marker bar is the narrow gray area at the very left of the source editor.

  2. Open the context menu for the marker bar and choose Add Bookmark.

    A dialog box appears.

    Add bookmark

    Initially, the text box contains the text from the selected line. This is the text which will also be shown in the Bookmarks view. You can change this to any text you want.

  3. Choose the OK button.

    For more information on bookmarks, see the Eclipse online help.

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Error Handling in the Source Editor

In case of a syntax error, the vertical ruler on the left side of the editor contains a red error marker, indicating the error position. You may have several errors in a source. The incremental parser recovers from different error situations and parses the code until the end of the source. If the source contains multiple syntax errors, you can directly go to a different error location using one of the red error markers in the overview ruler on the right side of the editor.

The general preferences for the annotations (Preferences > General > Editors > Text Editors > Annotations) also apply for NaturalONE. For example, when configured accordingly, squiggly lines appear under the word which causes the error and an annotation is shown next to the affected line. After a program containing errors has been saved, the errors are shown persistently in the Problems view.

A tooltip with the Natural error number and error text appears when you position the mouse over an annotation.

See also: Problems in Your Natural Sources

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Going to a Specific Natural Line Number

The Go to Natural Line command is similar to the standard Eclipse Go to Line command. The Go to Line command refers to the Eclipse line numbers. The Go to Natural Line command, however, refers to the four-digit Natural line numbers which are used on a Natural server. Due to the existence of a source header in the Eclipse workspace and to different increments that may be used on a Natural server, the Natural line numbers are not identical with the Eclipse line numbers. See also Line Numbers.

The Go to Natural Line command is helpful, for example, when a runtime error occurs in the production environment and the corresponding Natural sources are located in an Eclipse workspace. You can use the information that was provided with the runtime error (that is, the object name and four-digit Natural line number): you open the corresponding Natural source in your workspace and then use the Go to Natural Line command in order to jump to the corresponding line in the source editor.

Start of instruction setTo go to a specific Natural line number

  1. Open the source which contains the required line in the source editor.

  2. From the Navigate menu, choose Go to Natural Line.

    Or:
    Press CTRL+G.

    The Go to Natural Line dialog box appears.

    Go to Natural line

  3. Enter the Natural line number.

    You need not specify all four digits of the Natural line number, leading zeros can be omitted.

  4. Choose the OK button.

    Note:
    The OK button is not enabled when the specified Natural line number does not exist in the current source or when a character other than a number has been specified.

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Opening Referenced Objects and Jumping to Variable Declarations

Applies only to local mode (that is, when the sources are available in a project in the Eclipse workspace).

You can open a referenced object directly from the source editor. For example, when your source code contains the following statement, you can directly open the local data area with the name "LDA01":

LOCAL USING LDA01

When the referenced object is not yet available in the Eclipse workspace (that is, when it is listed as "<Unknown>" in the Dependencies view), a dialog box appears asking whether you want to download the object from the server.

Note:
You can also open a referenced object from the Dependencies view.

In addition to opening referenced objects, you can also jump to variable definitions and you can use hyperlinking.

Start of instruction setTo open a referenced object

  1. In the source editor, put the cursor on the name of the referenced object.

  2. Invoke the context menu and choose Open.

    Or:
    Press F3.

    The referenced object is now opened in the appropriate editor.

Start of instruction setTo jump to a variable declaration

  1. In the source editor, put the cursor on the name of the variable.

  2. Invoke the context menu and choose Open.

    Or:
    Press F3.

    When the variable definition is located in the DEFINE DATA block of the current object, it is selected there. When it is located in a different object (for example, in a local data area), the object is opened and the variable definition is selected there.

Start of instruction setTo use hyperlinking

  1. In the source editor, press the modifier key (by default, this is CTRL) and move the mouse over your source code.

    When hyperlinking is enabled, a hyperlink appears when the mouse is positioned over a referenced object or variable name.

    Note:
    By default, hyperlinking is enabled in the general preferences (Preferences > General > Editors > Text Editors > Hyperlinking). A special option is available for NaturalONE: Natural Element.

  2. Click the hyperlink.

    The corresponding action is performed: either a referenced object is opened or you jump to the variable definition.

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Externalizing Code Fragments

Applies only to local mode (that is, when the sources are available in a project in the Eclipse workspace).

You can move a code fragment from the current source to a new object in the same library. This is helpful, if you want to reuse this piece of code. The new object can be of the following object type: subprogram, subroutine, copycode or program.

As long as you do not close the editor from which you have externalized the code fragment, you can undo/redo your last externalization (this is standard Eclipse functionality). The editor must be active for this purpose.

Start of instruction setTo externalize a code fragment

  1. In the source editor, select the code fragment that you want to externalize.

    Note:
    When you have not selected all lines which belong, for example, to a loop, the selection is automatically expanded in order to include all required lines.

  2. Invoke the context menu and choose Advanced Edit Features > Externalize Selection.

    Or:
    Press ALT+SHIFT+S.

    The following dialog box appears.

    Externalize

  3. Specify a name for the new object and select an object type.

  4. Optional. Choose the Preview.

    The following dialog box appears.

    Externalize

    This dialog box shows how your code will be changed. At the position of the selected code fragment, the corresponding call will be inserted. For example, if you want to externalize code to a subprogram, a CALLNAT statement will be inserted. A comment will also be inserted, indicating that code has been extracted.

    Note:
    When you deselect a check box at the top of the dialog box, the corresponding change will not be performed.

  5. Choose the OK button.

    The selected code is removed from the current source and a new object containing this code is shown in the Navigator view or in the Natural Navigator view.

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Inserting Call or Include Statements

Applies only to local mode (that is, when the sources are available in a project in the Eclipse workspace).

You can invoke a dialog box in which you can specify a Natural object that is to be referenced in the current source. The corresponding statement is then automatically inserted in your source code.

The following table gives an overview of the different statements that are inserted for the different object types:

Object Type Statement
Adapter

PROCESS PAGE USING "adapter-name"
...
END-DECIDE

Copycode INCLUDE copycode-name
Function function-name(< [parameter]... >)
Global data area GLOBAL USING gda-name
Local data area LOCAL USING lda-name
Map INPUT USING MAP "map-name"
Parameter data area PARAMETER USING pda-name
Program FETCH RETURN "program-name"
Subprogram CALLNAT "subprogram-name" [parameter]...
Subroutine PERFORM subroutine-name [parameter]...

Start of instruction setTo insert a call or include statement

  1. In the source editor, position the cursor where you want to place the object reference.

  2. Invoke the context menu and choose Advanced Edit Features > Insert Call/Include Statement.

    Or:
    Press ALT+SHIFT+C.

    The following dialog box appears.

    Insert call/include statement

  3. Optional. Use the Browse button to select the library that contains the object that you want to reference.

  4. From the Object type drop-down list box, select the type of object that you want to reference.

    The asterisk (*) which is shown by default is used as a filter for the Select Natural Object dialog box that can be accessed using the Browse button for the object name. If you do not want to use this Browse button, it is important that you select the appropriate object type for the object name that you specify. Otherwise, the OK button will not be enabled.

  5. In the Object name text box, enter the name of the object that you want to reference.

    If you want to use the Browse button, you can enter wildcard characters: an asterisk (*) for optional multiple characters, and/or a question mark (?) for a single character. This specification is only used as a filter for the Select Natural Object dialog box.

    Or:
    Choose the Browse button to select the object from the Select Natural Object dialog box.

    Unless a Natural object is currently selected, the Select Natural Object dialog box only shows the objects matching the type (if any) displayed in the Object type drop-down list box. In addition, if the Object name text box contains wildcard characters, the Select Natural Object dialog box only shows the objects matching this name pattern.

  6. Choose the OK button.

    The corresponding statement is inserted at the cursor position.

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Importing Data Fields

Applies only to local mode (that is, when the sources are available in a project in the Eclipse workspace).

You can invoke a dialog box in which you can select data field definitions from another object that are to be imported into the current source.

Start of instruction setTo import data fields

  1. In the source editor, position the cursor where you want to place the imported data field(s). This is usually the first position of a line within the DEFINE DATA block.

  2. Invoke the context menu and choose Advanced Edit Features > Import Data Fields.

    Or:
    Press ALT+SHIFT+I.

    The following dialog box appears.

    Import data fields

  3. Optional. Use the Browse button to select the library that contains the object from which you want to import data fields.

  4. From the Object type drop-down list box, select the type of object from which you want to import data fields.

    The asterisk (*) which is shown by default is used as a filter for the Select Natural Object dialog box that can be accessed using the Browse button for the object name. If you do not want to use this Browse button, it is important that you select the appropriate object type for the object name that you specify. Otherwise, the fields that can be imported will not be shown.

  5. In the Object name text box, enter the name of the object that you want to import.

    If you want to use the Browse button, you can enter wildcard characters: an asterisk (*) for optional multiple characters, and/or a question mark (?) for a single character. This specification is only used as a filter for the Select Natural Object dialog box.

    Or:
    Choose the Browse button to select the object from the Select Natural Object dialog box.

    Unless a Natural object is currently selected, the Select Natural Object dialog box only shows the objects matching the type (if any) displayed in the Object type drop-down list box. In addition, if the Object name text box contains wildcard characters, the Select Natural Object dialog box only shows the objects matching this name pattern.

    All data fields that can be imported from the selected object are listed in the Import Data Fields dialog box. For example:

    Import data fields

  6. Activate the check box for each data field that you want to import.

    When the Select all parent fields check box is selected, all parents fields are automatically selected when you select a child field.

    When the Select all child fields check box is selected, all child fields are automatically selected when you select a parent field.

    You can also use the command buttons Select All and Deselect All to select or deselect all check boxes.

  7. Choose the OK button.

    Note:
    This button is only enabled when at least one data field to be imported has been selected.

    The selected data fields are imported into the source code.

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Generating Counter Fields

Applies only to local mode (that is, when the sources are available in a project in the Eclipse workspace).

A counter field (C* notation) is used to retrieve the number of occurrences of a multiple-value field or a periodic group from an Adabas database. For example, the counter field C*INCOME returns the count of the number of occurrences for the periodic group INCOME. For more information on referencing the internal count for a database array, see the Programming Guide for your Natural platform.

You can generate counter fields for periodic groups and multiple-value fields. You can do this in all objects where a DEFINE DATA statement may be used (for example, in programs, data areas, or processing rules in maps).

Start of instruction setTo generate a counter field

  1. In the source editor, position the cursor in the name of a multiple-value field or periodic group within the DEFINE DATA block.

  2. Invoke the context menu and choose Advanced Edit Features > Generate Counter Field.

    Note:
    This command is only visible for a multiple-value field or periodic group.

    Or:
    Press ALT+SHIFT+G.

    A new line is generated into the DEFINE DATA block, before the selected multiple-value field or periodic group.

    The following examples show where a generated counter field occurs.

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Adding and Removing Comments

You can mark several lines in your source code as comment lines all at once, or you can remove the comment marks from several lines.

Start of instruction setTo mark several lines as comment lines

  1. In the source editor, select all lines that you want to turn into comment lines.

  2. Invoke the context menu and choose Add Natural Comment Lines.

    Or:
    Press CTRL+ALT+C.

    All selected lines are turned into comment lines, where each comment line starts with an asterisk (*) followed by one blank character.

Start of instruction setTo remove the comment marks from several lines

  1. In the source editor, select all comment lines from which you want to remove the comment marks.

  2. Invoke the context menu and choose Remove Natural Comment Lines.

    Or:
    Press CTRL+ALT+U.

    The comment marks (* , ** or /*) are removed from the beginnings of all selected lines.

Note:
When you select part of a line, the selection is automatically expanded in order to include the entire line.

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Toggle Comments

You can select several lines in your source code and toggle between commenting or uncommenting the selected lines.

Start of instruction setTo toggle comment lines

  1. In the source editor, select all lines where you want to toggle between commenting and uncommenting.

  2. Invoke the context menu and choose Toggle Natural Comment Lines.

    Or:
    Press CTRL+7.

    All selected lines will be turned into comment lines.

  3. If you press CTRL+7 again on the same selection of lines, you revert the previous action and the original status of the selected lines is displayed again.

Note:
When you select part of a line, the selection is automatically expanded in order to include the entire line.

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Protecting Source Code Lines

You can protect one or more lines in your source code by using read-only tags. Protected source code lines cannot be edited.

Protected lines have a special background color. This background color can be changed in the Natural preferences. See Syntax Coloring in Setting the Preferences.

Start of instruction setTo protect a single line

Start of instruction setTo protect a code block

  1. At the end of the line where the block to be protected begins, enter a blank character and append the following tag:

    /*<RO>>
  2. At the end of the line where the block to be protected ends, enter a blank character and append the following tag:

    /*<<RO>

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Protected Lines in Sources Generated by Construct or Code Generation

When the first line of a source (that is, the line directly below the Natural source header) starts with **SAG GENERATOR, this indicates that the source has been generated by Construct or by the Code Generation component of NaturalONE. Most lines in such a source are protected and cannot be edited. The following rules apply:

The protection can be enabled or disabled in the Natural preferences. See Protection in Setting the Preferences.

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Translating to Upper Case or Lower Case

When case translation is enabled in the Natural preferences, you can translate source code from upper case to lower case, or from lower case to upper case. See Case Translation in the section Setting the Preferences.

Case translation can either be performed manually using the commands described below, or (when the corresponding option is enabled in the preferences) automatically when you save or stow your source code.

Start of instruction setTo translate text from lower case to upper case

  1. In the source editor, select the text you want to translate.

  2. Invoke the context menu and choose Upper Case.

    Or:
    Press ALT+U.

Start of instruction setTo translate text from upper case to lower case

  1. In the source editor, select the text you want to translate.

  2. Invoke the context menu and choose Lower Case.

    Or:
    Press ALT+L.

Notes:

  1. When you select the entire source code and then choose one of the above commands, only those parts of the source code are translated to a different case for which the corresponding option has been enabled in the preferences.
  2. When you select, for example, only a string within single quotes and the corresponding option has not been enabled in the preferences, the above commands are not enabled.

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Indenting the Source Code Lines

The Natural source editor makes use of the standard Eclipse source formatter. However, it is possible to indent the source code lines in such a way that the indentation reflects the structure of the program. This feature corresponds to the Natural system command STRUCT.

The number of positions that a line is indented is determined in the Natural preferences. See Struct in Setting the Preferences.

The following types of statements are affected by a structural indentation:

You can exclude sections of your source code from structural indentation by using the special statements /*STRUCT OFF and /*STRUCT ON. These statements must be entered at the beginning of a source code line. The source code lines between these two statements will remain as they were before you performed the indentation.

Start of instruction setTo indent the source code lines

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