This section describes Natural-specific rules and naming conventions.
The tables in this section list the standard character settings that apply to Natural. These settings comply with the IBM code page 1140 (US English), which determines the assignment of code points to graphic characters. Code points are represented by hexadecimal values. For further details on IBM code pages, refer to the corresponding IBM documentation.
The display control unit or emulator determines what character to display for a hexadecimal value. The use of a code page other than 1140 can result in the following:
A character provides a hexadecimal value that is not accepted by Natural.
A character that differs from the standard character setting provides the same hexadecimal value defined for the standard character.
The character @ (commercial at) used with the German code page 1141 does not provide the hexadecimal value 7C.
The character £ (pound sign) used with the UK English code page 1146 provides the same hexadecimal value as the $ (dollar sign) character used with the US English code page 1140.
The character § (section sign) used with the German code page 1141 provides the same hexadecimal value as the character @ used with the US English code page 1140.
This section describes the naming conventions that apply when saving and/or cataloging a Natural object in a Natural system file.
The name of a Natural object can be 1 to 8 characters (listed in the following table) where the first character must be one of the following:
an upper-case alphabetical character
a number sign (#)
a plus sign (+)
If the first character is a number sign (#) or a plus sign (+), the name must consist of at least one additional character.
The name of a Natural DDM can be 1 to 32 characters (listed in the following table) where the first character must be an upper-case alphabetical character.
The name of a Natural object can consist of the following characters:
Character | EBCDIC Hex Value | ISO Character Name | Remark |
---|---|---|---|
A - Z |
C1-C9 |
Latin capital letter A - Z | Upper-case alphabetical character |
0 - 9 | F0-F9 | Digit zero - digit nine | Numeric character |
- | 60 | Hyphen-minus | Hyphen |
_ | 6D | Low line | Underscore |
/ | 61 | Solidus | Slash |
@ | 7C | Commercial at | |
$ | 5B | Dollar sign | |
& | 50 | Ampersand | Only allowed in language codes
See also Defining the Language of a Natural Object in the Programming Guide. |
# | 7B | Number sign | Hash sign |
+ | 4E | Plus sign |
This section describes the naming conventions that apply to a Natural library.
The name (ID) of a library can be 1 to 8 characters and must not start with "SYS". The prefix "SYS" is reserved for Natural system libraries.
A library name must start with an upper-case alphabetical character.
A library name should not end with an underscore.
A library name can consist of the following characters:
Character | EBCDIC Hex Value | ISO Character Name | Remark |
---|---|---|---|
A - Z |
C1-C9 |
Latin capital letter A - Z | Upper-case alphabetical character |
0 - 9 | F0-F9 | Digit zero - digit nine | Numeric character |
- | 60 | Hyphen-minus | Hyphen |
_ | 6D | Low line | Underscore |
/ | 61 | Solidus | Slash |
@ | 7C | Commercial at | |
$ | 5B | Dollar sign | |
& | 50 | Ampersand | |
# | 7B | Number sign | Hash sign |
+ | 4E | Plus sign |
Caution:
When using Natural libraries also on other platforms, for
example NaturalONE or in a Single Point of Development (SPoD) context,
attention must be paid to special characters. The slash character (/) for
example may be used on other platforms as separator for the components of a
system library path. Use Latin capital letters (A-Z), digits (0-9), hyphen or
underscore to construct safe library names. Using other special characters is
not recommended.
This section describes the naming conventions that apply to a user-defined variable:
For further information on user-defined variables, refer to the section User-Defined Variables in the Programming Guide.
The name of a user-defined variable can be 1 to 32 characters long.
You can use variable names of over 32 characters (for example, in complex applications where longer meaningful variable names enhance the readability of programs); however, only the first 32 characters are significant and must therefore be unique, the remaining characters will be ignored by Natural.
The name of a user-defined variable must not be a Natural reserved keyword.
Within one Natural program, you must not use the same name for a user-defined variable and a database field, because this might lead to referencing errors (see Qualifying Data Structures in the Programming Guide).
The name of a user-defined variable can consist of the following characters:
Character | EBCDIC Hex Value | ISO Character Name | Remark |
---|---|---|---|
A - Z |
C1-C9 |
Latin capital and/or small letter A - Z |
Upper-case and/or lower-case alphabetical character Lower-case not allowed as the first character |
0 - 9 | F0-F9 | Digit zero - digit nine | Numeric character |
- | 60 | Hyphen-minus | Hyphen |
_ | 6D | Low line | Underscore |
/ | 61 | Solidus | Slash |
@ | 7C | Commercial at | |
$ | 5B | Dollar sign | |
& | 50 | Ampersand | |
# | 7B | Number sign | Hash sign |
+ | 4E | Plus sign | Only allowed as the first character |
The first character of the name must be one of the following:
Character | EBCDIC Hex Value | ISO Character Name | Remark |
---|---|---|---|
A - Z |
C1-C9 |
Latin capital letter A - Z | Upper-case alphabetical character |
& | 50 | Ampersand | |
# | 7B | Number sign | Hash sign |
+ | 4E | Plus sign |
If the first character is a number sign (#), a plus sign (+) or an ampersand (&), the name must consist of at least one additional character.
Variables in a global data area (GDA) with a plus sign (+) as the first character must be defined at Level 1; see also Global Data Area in the Programming Guide. Other levels are only used in a redefinition.
A plus sign (+) as the first character of a name is only allowed for application-independent variables (AIVs) and variables in a global data area (GDA).
Names of AIVs must begin with a plus sign (+); see also
Defining
Application-Independent Variables in the description of
the DEFINE DATA
statement in the Statements
documentation.
An ampersand (&) as the first character of a name is used in
conjunction with dynamic source program modification (see the
RUN
statement in the
Statements documentation), and as a dynamically
replaceable character when defining processing rules; see the relevant
description in the Map
Editor documentation.
Lower-case characters can only be entered as the second and subsequent characters of a variable name.
Lower-case characters entered as part of a variable name are
internally converted to upper case if the LOWSRCE
option of the
COMPOPT
system command (see also the
System Commands documentation) is set to
ON
.
Lower-case characters are not translated to upper case and are therefore interpreted as being different from the respective upper-case characters, if
the LOWSRCE
option of the
COMPOPT
system command is set to OFF
(the default value) and
input in the editor is not translated to upper case (translation to upper case in the editor is controlled by editor profile options and by options depending on the operating system).
For example, this will cause the names #FIELD
and
#field
to be interpreted as two different field names.
Note:
For compatibility reasons, you should not use this feature if
you plan to port Natural applications developed on mainframe computers to
Windows, UNIX or OpenVMS. If you use lower-case characters as part of the
variable name, it is highly recommended that variable names are unique
regardless of their case.