Program Editor

The Natural program editor is used to create and modify the source code of a Natural object of the type program, subprogram, function, subroutine, copycode, helproutine or text. Additionally, you can edit but not create an object of the type class or adapter. For detailed descriptions of these object types, refer to the section Objects for Natural Application Management in the Programming Guide.

You can open multiple editor sessions, making it possible to copy or move source code from one object to another.

The Program Editor documentation is organized in the following parts:

Invoking the Program Editor
Creating and Modifying Source Code
Finding Text
Replacing Text
Setting Bookmarks
Going to a Line Number
Toggling Breakpoints
Importing Data Fields
Editing or Listing Referenced Objects
Setting Display Modes
Saving Source Code
Using Context-Sensitive Help

Related Topics: