Natural for UNIX stores objects in files accessible by operating system functions. Unlike Natural for Mainframes where the objects are stored in Adabas system files, Natural for UNIX stores the objects in specific directories on the disk. Thus, a database such as Adabas is not required to run Natural for UNIX.
This document covers the following topics:
By default, the Natural libraries are created as subdirectories below the Natural root directory of a specific Natural version. The subdirectories have the same names as the libraries.
The Natural objects are stored as files in the subdirectories. The file name for a Natural object has the following form:
file-name.NKT
file-name | This the name of the object. See also Object Naming Conventions in Using Natural. | ||||||||
N | The first character of the extension is always "N". It stands for "Natural". | ||||||||
K |
|
||||||||
T | The third character of the extension stands of the type of the object. For valid values, see the list below. |
For example, the source program TESTPROG
is stored as file
TESTPROG.NSP, while the generated code for the map
TESTMAP
is stored as file TESTMAP.NGM.
Note:
The file name is not always identical to the object name. Both the
current object name and the corresponding internal object name are documented
in the file FILEDIR.SAG.
The following object types and the respective letters and numbers are used for the extensions available:
Letter or Number | Object Type |
---|---|
A | Parameter data area (PDA) |
C | Copycode |
D | DDM |
G | Global data area (GDA) |
H | Helproutine |
L | Local data area (LDA) |
M | Map |
N | Subprogram |
P | Program |
S | Subroutine |
T | Text |
4 | Class |
5 | Command processor |
7 | Function |
8 | Adapter |
By default, objects allocated by Natural get the access rights
"rw-rw-rw-". This makes sure that users not
belonging to the group of the owner (that is, other users) can recatalog
Natural programs. If this is not desirable, you have to run the UNIX utility
umask
and set the appropriate mask.
Users developing Natural applications must have read and write access to all objects belonging to the application. In a plain production environment, the write access rights may be restricted to the maintenance team. If an object cannot be accessed due to too low access rights, Natural behaves as if an object was not found.
The Natural system files FNAT
(for system programs) and
FUSER
(for user-written programs) are located in different
subdirectories.
FNAT
assumes the following directory structure:
FNAT LIBDIR.SAG SYSTEM FILEDIR.SAG SRC GP ERR RES SYS* FILEDIR.SAG SRC GP ERR RES
The file LIBDIR.SAG, which is only
available for FNAT
, contains information on all further installed
Software AG products using Natural. This information can be displayed by using
the system command SYSPROD
.
FUSER
assumes the following directory structure:
FUSER SYSTEM FILEDIR.SAG SRC GP ERR RES user-library1 FILEDIR.SAG SRC GP ERR RES
The name of a user library must not start with "SYS".
The directory structure is generated during the installation of Natural. The directories representing the system and user libraries contain the following:
FILEDIR.SAG
This file contains internal library information used by Natural. For
further information, see The
File FILEDIR.SAG below.
SRC
This subdirectory contains the Natural source objects stored in the
library.
GP
This subdirectory contains the generated Natural programs stored in
the library.
ERR
This subdirectory contains the error messages stored in the library.
RES
This subdirectory contains the private and shared resources stored in
the library.
DDMs can be stored in local libraries. If DDMs are used by a program,
Natural first searches the current library, then the steplibs, and then the
library SYSTEM
. If the DDMs are not found, the program does not
compile and displays an error message. However, if
FDDM mode has been
activated, Natural searches for the DDMs only in the system file
FDDM
.
The paths to the system files FNAT
, FUSER
and
FDDM
are defined in the Configuration Utility. System files are
version-dependent. Therefore, Natural can only access system files of the
current Natural version. It is recommended that you only have one
FNAT
system file. It is possible, however, to define several
FUSER
system files (for example, when you have different
development areas for different purposes).
The system file FDDM
is a container in which all DDMs can
be stored.
FDDM
assumes the following directory structure:
FDDM SYSTEM FILEDIR.SAG SRC GP
By default, the system file FDDM
is not active. If you
want to use it, you have to activate FDDM mode as described
below.
If FDDM mode is activated (both database ID and file number do not
equal 0 in the global configuration file), all DDMs are stored and read in the
system file FDDM
. DDMs stored in libraries will no longer be
accessible from Natural. This is similar to the mainframe, where all DDMs are
stored in the system file FDIC
.
If the FDDM
system file is undefined in the global
configuration file, the DDMs are stored in the Natural libraries
FUSER
and FNAT
.
To activate FDDM mode
Create an empty directory in which the DDMs are to be stored in FDDM mode. The directory can have any name which corresponds to the Natural naming conventions.
Invoke the Configuration Utility.
In the global configuration file (category System
Files), assign a database ID and file number for the system file
FDDM
and define the path to the directory that you have created in
the first step.
Open the required parameter file.
Locate the parameter FDDM
.
Tip:
Locate this parameter by searching for
"FDDM". See
Finding a
Parameter in the Configuration
Utility documentation for further information.
For the parameter FDDM
, specify
the same database ID and file number that you have defined in the global
configuration file.
Save your changes.
Migrate all required DDMs to the system file FDDM
as
described below.
All DDMs that are to be available in FDDM mode must be contained in
the system file FDDM
. Especially the example DDMs delivered with
Natural in library SYSEXDDM
must be available in the system file
FDDM
.
For migration of DDMs to the FDDM
system file, you can
choose between different alternatives:
You can use the Object
Handler which supports the FDDM
system file and offers
the possibility to migrate the DDMs into the FDDM
system file. The
DDMs can be unloaded from the Natural libraries and can be stored into the
FDDM
system file in the active Natural session.
Important:
To migrate a complete development environment, it is
recommended to use the Object Handler.
It is also possible to migrate the DDMs with the copy or move
function of the SYSMAIN
utility. In this case, it is required that
the FDDM
parameter is first deactivated so that your old
environment is used again.
These alternatives are described below in detail.
Note:
The INPL
utility loads DDMs either to Natural libraries if FDDM mode is not
active or to the system file FDDM
if FDDM mode is active. This may
have some impact if the loaded INPL files are intended to work in both modes.
It may be necessary that the DDMs are available in the Natural libraries as
well as in the FDDM
system file.
To migrate DDMs to the system file FDDM
using the
Object Handler
Activate FDDM mode as described above.
Start Natural using the modified parameter file (that is, the
parameter file in which path for the parameter FDDM
has
been defined).
Issue the direct command SYSOBJH
to
invoke the Object Handler.
The following steps assume that you use the Object Handler wizards.
In the main menu, mark the Unload function and press ENTER.
In the resulting screen, mark the option Unload objects into Natural work file(s) and press ENTER.
In the resulting screen, mark the option Set additional options and press ENTER.
In the resulting screen, deactivate the option Use FDDM file for processing DDMs and press ENTER to return to the previous screen.
This activates your old environment (which contains the DDM to migrated). If you do not deactivate this option, you cannot access the DDMs that are to be migrated.
Press ENTER repeatedly until the screen is shown in which the object type for the unload has to be selected.
The option Natural library objects only is selected by default. This option is required for the next steps.
Press ENTER.
In the resulting screen, enter an asterisk (*) in the fields Library and Object name. In addition, mark the field More detailed specification of objects. Press ENTER.
In the resulting screen, deactivate the options Error messages and Shared resources. In the Natural types field, enter "V" and press ENTER.
Press ENTER to display the command that is to be processed.
Press ENTER to start the unload function.
When the objects have been unloaded, return to the main menu.
In the main menu, mark the Load function and press ENTER.
In the resulting screen, mark the option Load objects from Natural work file(s) and press ENTER.
In the resulting screen, mark the option Set additional options and press ENTER.
In the resulting screen, activate the option Use FDDM file for processing DDMs.
This activates your new environment containing the
FDDM
system file.
Note:
In different libraries, DDMs can exist with identical names. To
prevent overwriting DDMs in the FDDM
system file and to detect
DDMs with identical names, it is recommended to load the DDMs with the
Do not replace option. This option is located on the same
page as the option Use FDDM file for processing DDMs.
Press ENTER to return to the previous screen.
Press ENTER repeatedly until the screen is shown in which the object type for the load has to be selected.
The option Load all option from the work file is selected by default. This option is required for the next steps.
Press ENTER.
The command that is to be processed is now shown.
Press ENTER to load the objects.
When you have migrated all DDMs to the system file FDDM
,
you can check whether FDDM
is used.
To check whether FDDM
is used
Start Natural.
Issue the system command
SYSPROF
.
If the FDDM
file is displayed, Natural will access
only DDMs stored in this system file.
If the FDDM
file is not displayed or if the expected
files are not displayed, revise the parameter file used for your session.
A Natural developer must have read, write and delete rights for all objects.
An end-user must only have read rights for the generated programs (and in some special cases also read rights for the sources).
Do not access Natural files with operating system utilities. These utilities might modify and destroy the Natural directory information.
The use of an external editor is not recommended as code page conflicts may arise. These conflicts can - but not necessarily must - deteriorate your source code.
Do not store private data files in the directories FNAT
,
FUSER
and FDDM
, since Natural may delete or modify
them in an unexpected way.
Do not use one of the directories FNAT
, FUSER
and FDDM
as working directories for your UNIX applications, since this can cause problems when
issuing Natural system commands.
The file name (i.e path including file name in 8.3 format) of any object accessed by Natural must not exceed 255 bytes.
The file FILEDIR.SAG supports up to 60000 objects. It contains internal library information used by Natural including the programming mode of an object (structured or reporting) and internally converted object names. These internal object names are automatically created when storing Natural objects to disk with:
names longer than 8 characters (which can be the case with DDMs);
names containing any special character supported by Natural but not by the operating system.
Internal object names are unique and consist of an abbreviation of the current object name and an arbitrary number. Both the current object name and the corresponding internal object name are documented in FILEDIR.SAG.
Even if an object is located in the correct directory, it can only be
used by Natural after this library information is included in
FILEDIR.SAG. For objects created within Natural, the
library information is included automatically. For all other objects, the
Import function of the
SYSMAIN
utility should be used.
The utility FTOUCH
can be used to update
FILEDIR.SAG without entering Natural.
The directory file FILEDIR.SAG in a Natural
library as well as the Natural error message files are created in a portable
platform-independent format. This offers, for example, the possibility of
exchanging FUSER
libraries between different Windows, UNIX and
OpenVMS platforms simply by copying the libraries via operating system
commands.
The FNAT
system file belongs to a Natural installation and
is both version-specific and platform-specific. Therefore, it is not
recommended to share FNAT
system files among different platforms.
Especially the FNAT
system file on a Windows platform contains a
completely different set of utilities as the FNAT
system file on
some UNIX or OpenVMS platforms.
Although it is now possible to share an FUSER
system file
among different platforms, this possibility should by handled with care because
Natural's locking mechanism does not cross machine boundaries and hence it
would be possible for two Natural sessions on different platforms to modify the
same object at the same time with unpredictable results.
The following topics are covered below:
When the application to be ported uses the system variable
*LANGUAGE
,
you have to take notice of the following information.
Almost all Natural objects are stored in the system file with a name which contains only upper-case characters. An exception are the language-dependent objects (that is: the objects which have been created for a specific language). Language-dependent objects may contain lower-case characters in their names. Since Windows is a case-preserving operating system (whereas UNIX is a case-sensitive operating system), it may happen that names which have been created under UNIX cause a conflict in Windows, or that an application which has been developed under UNIX yields unexpected results in Windows.
Note:
OpenVMS behaves similar to Windows. It does not distinguish between
upper-case and lower-case characters. However, file names are always created
with upper-case characters.
The command SAVE PGM&
creates an object
where the object name contains the language identifier. The resulting object
name depends on the setting of *LANGUAGE
:
Setting of
*LANGUAGE
|
An object with the following name is created |
---|---|
33 | PGMX (with an upper-case
X)
|
59 | PGMx (with a lower-case x)
|
The separate objects which have been created under UNIX
(PGMX.NGP and PGMx.NGP) get entries
in the file FILEDIR.SAG with the names PGMX
and PGMx
. These two objects will be treated differently, depending
on the environment in which Natural is being executed:
When you execute PGMX
with Natural for UNIX, the file
PGMX.NGP is loaded into the buffer pool and executed.
When you execute PGMX
with Natural for Windows, either
the file PGMX.NGP or PGMx.NGP is
loaded into the buffer pool and executed. This is because Windows does not
distinguish between these two objects and treats them as one and the same
object. Thus it may be possible that applications which share an
FUSER
, or a copy of such an FUSER
, behave in a
different manner.
Message files in the old, non-portable format which have not been created on a 64-bit platform are not readable.
If you want to migrate your applications from a 32-bit platform to a 64-bit platform, you must first convert your old message files to the portable format. You do this by using the export and import functions of the SYSERR utility. First, you export the message file to a text file, and then you generate a new message file by importing the text file into Natural. This creates a portable message file which is readable on Windows, UNIX and OpenVMS. For detailed information on the export and import functions, see Generating Message and Text Files in the Tools and Utilities documentation.
Semaphores are used to synchronize access to the Natural system files.
Since this requires additional operating-system resources, you should consider
incrementing the kernel parameters SEMMNI
and
SEMMNS
by the number of system files to be
accessed.
With the usage of semaphores, several users have permission to address
the system files FNAT
and FUSER
. The semaphore ID is
saved together with a lock file (*.LCK). If a further
Natural session is started, the buffer pool looks for the semaphore ID and the
corresponding lock file for synchronization.
If the lock file is not present, a new semaphore ID and lock file will be generated. This means that no synchronization will be possible.
Caution:
It is not allowed to delete only one of the resources. You must
always delete the semaphore ID and the corresponding lock file.
When you use NFS (Network File System) to store Natural libraries, you can run into problems when the directories in which the Natural libraries are stored are mounted via NFS from a file server in your network.
The reason for this is the need to lock the FILEDIR.SAG file stored in each library during update operations of Natural objects.
If your NFS locking is incompatible or not properly set up between the involved platforms, Natural can hang in an uninterruptible state while waiting for NFS locking requests to be processed. These requests are generally logged on the consoles of the involved systems or in some other system-dependent log file.
The work-around to solve this problem is to store Natural libraries only on local disks if problems with a hanging and uninterruptible nucleus occur.