Editing or Listing Referenced Objects

From the source code contained in the active editor window, you can open or list other objects which are referenced in this source, assuming these objects exist. For example, if you are editing a program that calls a subprogram, you can open the subprogram, adapt it to the program, and return to the program.

Start of instruction setTo edit a referenced object

  1. Place the cursor within the name of an object referenced in the source code.

  2. From the Program menu, choose Open.

    Or:
    Choose the following toolbar button:

    graphics/pgm_win_open.png

    Or:
    Press CTRL+O.

    The source code of the referenced object is displayed in edit mode in the editor window of the appropriate editor (for example, the map editor for an object of type map).

Start of instruction setTo list a referenced object

  1. Click or double-click on the object.

  2. From the Program menu, choose List.

    Or:
    Choose the following toolbar button:

    graphics/pgm_win_list.png

    The source code of the referenced object is displayed in read-only mode.