Using Natural Programming Objects

This document covers the following topics:


Types of Programming Objects

Within a Natural application, you can use the following types of programming objects:

Creating and Maintaining Programming Objects

To create and maintain the programming objects, you use the Natural editors.

  • Local data areas, global data areas and parameter data areas are created and maintained with the data area editor.

  • Maps are created and maintained with the map editor.

  • Classes are created and maintained with the program editor.

  • All other types of objects listed above are created and maintained with the program editor.

For information about the naming conventions that apply to Natural objects, see Object Naming Conventions.