Version 6.3.13 for Windows
 —  Debugger  —

Using the Old Debugger

The old debugger may appear when an old version of Natural is installed on the development server; see General Information for further information.

This document covers the following topics:


Preparing Natural Objects

To exploit the full functional scope of the Natural debugger, you must specify the following Natural profile parameter either dynamically or in your Natural parameter file:

SYMGEN set to "ON"

When an object is cataloged or stowed and SYMGEN is set to "ON", a symbol table is generated as part of the generated program. Since this table contains the information relevant to the variables active for this object, variables cannot be accessed without SYMGEN being specified, although it is still possible to debug the object.

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Starting the Debugger

The debugger can be applied to stowed or cataloged Natural programs and dialogs only.

Start of instruction setTo start the debugger

The title bar shows one of the following:

When the remote debugger becomes active on the Windows operating system, the following information is shown in the title bar: "Debugging remote Natural client (\\nodename::username::process-id)", where nodename is the name of the computer where Natural is running, username is the name of the Natural user and process-id is the Natural process ID.

The debugger window contains a child window with a source listing of the specified object that is to be debugged.

In conjunction with this object source following information are displayed using control bars:

Control Bar Function
Breakpoints and Watchpoints This control bar consists of two tab areas. One maintains breakpoints whereas the other one maintains watchpoints.
Variables This control bar displays the active variables and their actual content. These variables are displayed under the following categories: Locals, Globals, Systems, AIVs and Contexts.
Watchvariables This control bar displays the user-selected variables of any category available in the variables control bar.

The individual control bars are described in more detail in the remainder of this section.

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Leaving the Debugger

You can leave the debugger from any point within an application by choosing either Exit (see below) or the corresponding toolbar button.

The debugger is also terminated if the application ends without an error; the trace cursor is then placed on the source code line last executed.

In the case of an error, the corresponding source is displayed in the source window and the trace cursor is placed on the line which caused the error. A message window appears with the appropriate error message and a choice to either continue or end the debugging session. Continuing the debugging session may be useful if, for example:

When you leave the debugger, your breakpoint, watchpoint and watchvariable settings are automatically saved together with the window and toolbar settings. All these settings will be restored the next time you invoke the debugger again.

Note:
When, in the case of remote development, you leave the debugger on a remote system, the program execution will continue, but the debugging control of the program execution will stop.

Exit Command

Exit terminates the debugging session and returns control to Natural. The Exit command is available on the first menu in the main window of each of the five debugger main facilities.

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Operating the Debugger

Before going into detail about the debugger's source window and other main facilities, this section provides you with general information on the debugger.

Windows and Menus

The debugger provides various windows, control bars, toolbars and menus.

Menu commands which are assumed to be used very often, are also available as toolbar buttons in the corresponding toolbars.

Instead of using the menus, you can choose toolbar buttons or use shortcut keys.

In contrast to Natural itself:

Toolbar Buttons

The toolbars provide you with fast access to frequently used commands. To display a short description of a command, place the mouse pointer over the corresponding button. The description appears in the status bar at the bottom of the debugger's main window. If a command is currently not applicable, the button is disabled.

Shortcut Keys

A further way to execute a debugger command is by entering a corresponding shortcut by using the keyboard. By default the following shortcuts are defined:

Menu Shortcut Function
File Ctrl+O Open
Edit Ctrl+F Find
F3 Find Next
Debug F4 Close
F5 Go
F6 Step Over
F7 Step In
Ctrl+F7 Step Out
Ctrl+F6 Run To Cursor
Alt+* Show Trace Position
F9 Toggle Breakpoint
Variables Ctrl+M Modify Variable
Ctrl+D Display Variable
Ctrl+V Add to Watchvariables
Ctrl+W Add to Watchpoints

Watchpoints and Breakpoints

Two types of entries can be defined in a program for debugging purposes: watchpoints and breakpoints. Each watchpoint or breakpoint is displayed in its corresponding control bar. For each watchpoint, a name is assigned that corresponds to the name of the variable it belongs to.

Each watchpoint or breakpoint can be activated or deactivated at any time during a debugging session using its corresponding check box.

Every watchpoint or breakpoint has an event count, which increases every time the debug entry is passed. The number of executions of a debug entry, however, can be restricted in two ways:

  1. A number of skips can be specified before the watchpoint or breakpoint is executed. The debug entry is then ignored until the event count is higher than the number of skips specified.

  2. A maximum number of executions can be specified, so that the watchpoint or breakpoint is ignored as soon as the event count exceeds the specified number of executions.

Restarting the Debugging Session

When you restart your debugging session, the debugger repositions to the beginning of the application while all your current settings (for example, watchpoints or breakpoints) are kept and all counters as well as the calls history are newly initialized. Thus, restarting a debugging session is useful if want to rerun your application without having to specify the settings relevant for debugging again. You can restart your debugging session from any point within an application by choosing either the "Restart" command or the corresponding toolbar icon. The Restart command is available in the debug menu.

Note:
If you are running a debugging session in a remote environment, the Restart command is not available, and if you are debugging a DCOM or RPC server, the Restart command restarts the called method or subprogram.

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Debugger Source Window

When the debugger is invoked, it receives control of the specified Natural object and displays the corresponding source in the source window. When the source is not available, the window remains empty. The trace cursor is placed on the first executable source code line.

When a user opens a new object or when a watchpoint or breakpoint is hit inside another object but the currently active one, a new source window is opened displaying the source of this new object.

The following topics are covered below:

Debug Menu

The following commands of the Debug menu are available in conjunction with the source window:

Step Into

When you choose the Step Into command, the next program step is executed and the trace cursor is placed on the corresponding source code line.

If this source code line invokes or includes a further Natural object, the debugger steps into this object.

Step Over

When you choose the Step Over command, the next program step is executed and the trace cursor is placed on the corresponding source code line. This time, however, the debugger steps over any invoked or included Natural object, but stops if this object contains watchpoints or breakpoints.

Step Out

When you choose the Step Out command, the debugger returns to the previous program level, but stops if it finds a watchpoint or breakpoint before this previous level is reached.

Animated Step Into

When you choose the Animated Step Into command, the program is automatically executed step by step until the end of the program. The debugger steps into any Natural object invoked or included.

Animated Step Over

When you choose the Animated Step Over command, the program is automatically executed step by step until the end of the program. The debugger steps over any invoked or included Natural object; if a watchpoint or breakpoint is set, it jumps to the corresponding statement line and continues animation.

Go

When you choose the Go command, the program is executed until the next active watchpoint or breakpoint, and the trace cursor is placed on the corresponding source code line.

Go Until Next Event

When you choose the Go Until Next Event command, this will have the same effect as the Go command in a non-event driven application. In an event-driven application, however, the object is executed until the next event is sent to the application; it stops if an active watchpoint or breakpoint occurs before the next event is sent.

Run to Cursor

When you choose the Run to Cursor command, the program is executed until the source line at the current cursor position is reached.

Show Trace Position

When you choose the Show Trace Position command, the current trace cursor will be displayed.

Toggle Breakpoint

When you choose the Toggle Breakpoint command, a breakpoint for the current trace position is added to the breakpoints control bar. If a breakpoint already exists for this cursor position, it will be removed from the breakpoints control bar.

Calls

The Calls submenu provides you with a list (history) of the most recently called Natural objects including copycodes and inline subroutines. Up to 20 objects can be listed; the most recently called object appears at the top of the list.

The objects list consists of the following information:

The status bar at the bottom of the debugger's main window displays additional information on the called object:

Variables Menu

The Variables menu is used to:

Dialog Boxes

When you choose the, Display, Modify, Add Watch or Add Watchpoint command, a dialog box is appears, which displays a list of all local, global, AIV or system variables active in the current debugging context. The following controls are part of this dialog box:

Selecting Variables

When you choose a variable in the variable list of a dialog box, it is shown in the corresponding Variable text box.

When you choose a variable in the variable list of a dialog box, a further dialog box is displayed (except with the Watch command).

When you choose an array or variable group:

You can also choose a variable by first marking it directly in the source window and then select the Display, Modify, Add Watch or Add Watchpoint command respectively. Then, the Variable text box of the corresponding dialog box exactly shows the piece of source code you have marked, which then can be modified.

Marking Text in the Source Window

In the source window, you can mark variables or character strings for selection with either the mouse or the keyboard.

When marking text using the mouse, place the mouse pointer on the first character to be selected, drag the pointer to the last character you want to select, and release the mouse button. To cancel a selection, choose anywhere in the document.

When using the keyboard to mark text, cursor movement keys are used. First place the cursor on a character by using an arrow key, then press and hold down the SHIFT key and use the following keys for text selection:

Display

With this command, a variable can be selected from the listing in the dialog box for display along with its current content in a second Display Variable dialog box, where you can choose between alphanumeric and binary representation of the variable value.

When you select an array, a handle variable or a group of variables, the individual elements and their values are listed in the second dialog box. With arrays, any variable index expression is evaluated.

The element listing can be expanded or contracted by choosing the Expand/Contract button. Whenever the number of arrays, groups or dialog element on the list exceeds a certain display limit, a "More" line appears, which can be used to display further objects. Alternatively, the Expand command can also be used.

A variable, array or group of variables can also be selected for display in the Display Variable dialog box by choosing it with the left mouse button directly in the source window.

Modify

With this command, a variable can be selected from the listing in the dialog box for display together with its current value in a second Modify Variable dialog box, where its value can be modified.

If you want to modify a system variable, only system variables which can be modified are displayed in the first dialog box.

If you want to modify an array, only its name but no values are displayed in the second dialog box. The value you enter will then be valid for all array elements.

Groups of variables cannot be selected for modification.

Quick Watch

With this command, a dialog box appears displaying the contents of the variable at the current cursor position.

Add Watch

With this command, variables, arrays or groups of variables can be selected from the list in the dialog box in order to add them to the watchvariables control bar.

Add Watchpoint

With this command, single variables and individual group or array elements can be selected from the listing in the dialog box for the definition of a watchpoint in a second Set Watchpoint dialog box; arrays and groups of variables cannot be selected.

The second Set Watchpoint dialog box displays the name of the watchpoint (which corresponds to the name of the selected variable) together with its line reference (if applicable), and the names of the corresponding Natural object and library.

Note:
With system variables, the corresponding watchpoint is not attached to a specific library and object; therefore, the object and library name will always be SYSTEM.

To define a watchpoint, you specify the following items in the corresponding boxes:

File Menu

The following commands of the File menu are available in conjunction with the source window:

Open

With the Open command you can specify a further source program to be loaded into the source window. The Open Source dialog box appears, in which you specify the program name and the appropriate library name if the program is not contained in the current library (default).

You can also select a character string for being placed into the Open Source dialog box by marking its name in the source window and then choosing the Open command.

Close

The Close command will close the currently active source window. If the source window you are about to close contains the trace bar, the window will be iconized.

Exit

The Exit command will exit the debugger and end the current program execution.

Edit Menu

The following commands of the Edit menu are available in conjunction with the source window:

Find

With the Find command, you can search up or down through the active window to locate each occurrence of a specified word or character string.

The Find dialog box appears, where you can enter the text to be located in the Find text box. In addition, you can turn the Match Upper/Lower Case and Whole Words Only options on or off.

If found, the first occurrence of the specified text is highlighted (selected), whereas a message lets you know if the text could not be found.

With the Match Upper/Lower Case option, you can specify whether the find operation is to look for an exact match (ON) or for the same characters only, regardless of case (OFF).

With the Whole Words Only option, you can specify whether the find operation is to look for occurrences that are whole words only, not part of a character string (ON), or for all occurrences of the specified text, whole words and parts of a character string (OFF).

To change the direction of the find, choose the Up button to search upwards, to the top of the text, or the Down button to search downwards, to the bottom of the text; Down is the default.

If the find does not start at the top (or bottom) of the text, and the specified text cannot be found, a dialog appears. You can choose Yes to continue the find at the top (or bottom) of the text or No to cancel the search.

You can also select a character string to be placed into the Find text box by marking it directly in the source window and then choosing the Find command.

Find Next

With this command, you can repeat the previous find operation and locate the next occurrence of the text specified with the Find command.

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Watchvariables Control Bar

The watchvariables control bar is primarily intended to display previously selected variables for closer and permanent observation of their content.

It offers a context menu which either displays the commands which can be used in combination with the entire control bar or displays the commands which can be used with each individual watchvariable.

To open the context menu, choose with the right mouse button either on the control bars caption or on a particular watchvariable.

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Variables Control Bar

The variables control bar displays all variables which are available at current state of the program execution. All variables are grouped in different categories. These categories are Locals, Globals, Systems, AIVs and Contexts. You can switch between these categories by choosing the corresponding tab at the bottom of the control bar. In order to modify the content, select the content field of a particular variable. Some system variables are read-only and therefore cannot be modified.

The Variables control bar offers a context menu which either displays the commands which can be used in combination with the entire control bar or displays the commands which can be used with each individual variable.

To open the context menu, choose with the right mouse button on either the control bars caption or on a particular variable.

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Watchpoints and Breakpoints Control Bar

The Watchpoints and Breakpoints control bar is used to add and maintain watchpoints and breakpoints. You can switch between the watchpoints and breakpoint by choosing the corresponding tab at the bottom of the control bar.

Watchpoints

Using watchpoints, you can rapidly detect "illegal" alterations to Natural variables by objects that contain errors.

By default, watchpoints are used to instruct the debugger to interrupt the execution of Natural objects when the contents of a variable change. However, by specifying a certain value to the variable together with a watchpoint operator when setting a watchpoint, a condition can be set which only activates the watchpoint when condition becomes true.

A variable is considered to have changed either when its current value differs from the value recorded when the watchpoint was last triggered or when it differs from the initial value.

In order to deactivate a watchpoint temporarily, remove the check mark from the check box of the corresponding watchpoint entry.

The watchpoint tab of this control bar offers a context menu which either displays the commands which can be used in combination with the entire tab or displays the commands which can be used with each individual watchpoint.

To open the context menu, choose with the right mouse button on either the tabs caption or on a particular watchpoint.

Add Watchpoint

A new watchpoint can be added either by selecting the Add Watchpoint command from the variables menu or by selecting the command Add from the context menu of the watchvariables tab.

The Add Watchpoint dialog box allows you to select single variables, arrays and individual group elements from the list of available variables. Closing the dialog with the OK button will open the Set Watchpoint dialog box which allows you specify a condition for this watchpoint.

Note:
With system variables, the corresponding watchpoint is not attached to a specific library and object; therefore, the object and library name will always be SYSTEM.

Set Watchpoint Dialog Box

The Set Watchpoint dialog box displays the name of the watchpoint (which corresponds to the name of the selected variable) together with its line reference/context ID (if applicable) and the names of the corresponding Natural object and library.

Note:
With system variables, the corresponding watchpoint is not attached to a specific library and object; therefore, the object and library name will always be SYSTEM.

To define a watchpoint, you can specify the following items in the corresponding boxes:

You can specify an appropriate value and watchpoint operator; if no operator and value (that is, condition) is specified, the default setting (MOD) applies (for a description of the individual watchpoint operators, see below).

A watchpoint will not be set until you either choose the OK button or press ENTER. If you choose the Cancel button or press ESC, no watchpoint will be set.

Once a watchpoint has been specified, it remains until you delete it explicitly.

Watchpoint Operators

Watchpoint operators are set via option buttons; the available watchpoint operators are:

Operator Stands for Description
MOD Modification The watchpoint is activated each time a modification of the variable occurs. Default.
LT Less Than The watchpoint is activated only when the current value of the variable is less than the specified value.
LE Less or Equal The watchpoint is activated only when the current value of the variable is less than or equal to the specified value.
GT Greater Than The watchpoint is activated only when the current value of the variable is greater than the specified value.
GE Greater or Equal The watchpoint is activated only when the current value of the variable is greater than or equal to the specified value.
EQ Equal The watchpoint is activated only when the current value of the variable is equal to the specified value.
NE Not Equal The watchpoint is activated only when the current value of the variable is not equal to the specified value.

Breakpoints

A breakpoint is a point at which control is returned to the user while a Natural object is executing.

In order to deactivate a breakpoint temporarily, remove the check mark from the check box of the corresponding breakpoint entry.

The breakpoint tab of this control bar offers a context menu which either displays the commands which can be used in combination with the entire tab or displays the commands which can be used with each individual breakpoint.

To open the context menu, choose with the right mouse button on either the tabs caption or on a particular breakpoint.

Add Breakpoint

With the Add command, you can define a new breakpoint. The Add Breakpoint dialog box is displayed, where you define the breakpoint by specifying the following items in the corresponding boxes:

Begin means that the breakpoint is to be set at the first executable line of code of the specified object; End means that the breakpoint is to be set at the last executable line of code of the specified object.

A breakpoint will not be set until you either choose the OK button or press ENTER. If you choose the Cancel button or press ESC, no breakpoint will be set.

Breakpoints can also be set directly in the program currently contained in the source window by double-clicking the appropriate statement line with the right mouse button. This way, a breakpoint is defined with all default values and the corresponding source code line number. It can be displayed and/or modified by using the corresponding functions.

Breakpoints cannot be set on comment lines or on any statement line other than the first one if a single statement occupies more than one line.

Once a breakpoint has been defined, it remains until you delete it explicitly.

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