Version 6.3.13 for UNIX
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External Subroutines

Until now, the subroutine MARK-SPECIAL-EMPLOYEES has been defined within the program using a DEFINE SUBROUTINE statement. You will now define the subroutine as a separate object external to the program.

When you have completed the exercises below, your sample application will consist of the following modules:

Application structure

This document contains the following exercises:


Creating an External Subroutine

Since the existing code from the program will be reused in the external subroutine, you will now save the program under a new name, change its type to subroutine and delete all lines that are not required.

The DEFINE SUBROUTINE statement of the external subroutine is coded in the same way as the inline subroutine in the program.

Start of instruction setTo create an external subroutine

  1. Enter the following in the command line of the program editor.

    SA SUBR01

    The current program is saved with the new name SUBR01. The program is still shown in the editor.

  2. Load the newly created object into the editor by entering the following command:

    E SUBR01

    The object type is still program.

  3. To change the program into an external subroutine, enter the following command:

    SET TYPE S

    where "S" denotes subroutine.

    The object type which is shown in the screen changes to "Subroutine".

  4. Use the line command D to delete all lines except the following:

    DEFINE DATA
      GLOBAL USING GDA01
      LOCAL USING LDA01
    END-DEFINE
    *
    DEFINE SUBROUTINE MARK-SPECIAL-EMPLOYEES
      MOVE '*' TO #MARK
    END-SUBROUTINE
    *
    END

    It is also possible to delete a block of text. To do so, you have to proceed as follows:

    1. At the beginning of the first line of the block, enter the line command .X.

    2. At the beginning of the last line of the block, enter the line command .Y.

    3. Press ENTER.

      The block of lines to be deleted is now marked with ".X" and ".Y". (If you want to remove the marks, you can enter RESET in the command line.)

    4. To delete the marked block, enter DX-Y in the command line.

  5. Stow the subroutine.

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Referencing the External Subroutine from Your Program

The PERFORM statement invokes both internal and external subroutines. When an internal subroutine is not found in the program, Natural automatically tries to perform an external subroutine with the same name. Note that Natural looks for the name that has been defined in the subroutine code (that is: the subroutine name), not for the name that you have specified when saving the subroutine (that is: the Natural object name).

Now that you have defined an external subroutine, you have to remove the inline subroutine (which has the same name as the external subroutine) from your program.

Start of instruction setTo use the external subroutine in your program

  1. Return to the program editor by entering the following in the command line of the editor in which the subroutine is currently shown.

    E PGM01
  2. Remove the following lines:

    DEFINE SUBROUTINE MARK-SPECIAL-EMPLOYEES
      MOVE '*' TO #MARK
    END-SUBROUTINE

    Your program should now look as follows:

    DEFINE DATA
      GLOBAL USING GDA01  
      LOCAL USING LDA01
    END-DEFINE
    *
    RP1. REPEAT
    *
      INPUT USING MAP 'MAP01'
    *
      IF #NAME-START = '.' THEN
        ESCAPE BOTTOM (RP1.)
      END-IF
    *
      IF #NAME-END = ' ' THEN
        MOVE #NAME-START TO #NAME-END
      END-IF
    *
      RD1. READ EMPLOYEES-VIEW BY NAME
        STARTING FROM #NAME-START
        ENDING AT #NAME-END
    *    
        IF LEAVE-DUE >= 20 THEN
          PERFORM MARK-SPECIAL-EMPLOYEES
        ELSE
          RESET #MARK
        END-IF
    *
        DISPLAY NAME 3X DEPT 3X LEAVE-DUE 3X '>=20' #MARK
    
      END-READ
    *
      IF *COUNTER (RD1.) = 0 THEN
        REINPUT 'No employees meet your criteria.'
      END-IF
    *
    END-REPEAT
    *
    END
  3. Run the program.

  4. Enter "JONES" as the starting name and press ENTER.

    The resulting list should still show an asterisk for each employee who has 20 days of leave and more.

  5. To return to the program editor, enter EDIT at the MORE prompt.

  6. Stow the program.

You can now proceed with the next exercises: Subprograms.

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