Map Editor

The Natural map editor is used to create a Natural object of type map. A map is a screen layout that can be referenced in a Natural object such as a program by using either an INPUT USING MAP statement (for input maps) or a WRITE USING MAP statement (for output maps).

A map contains text fields and data fields. Text fields are literal strings and data fields are variables. Data fields can be either user-defined variables or Natural system variables.

Once a map has been created, it can be stored as a source object and a cataloged object in a library in a Natural system file.

Notes:

  1. When using Natural Studio in a Windows environment, the map editor supports fields with Unicode format and Unicode strings. However, when reading the source of a Unicode map into the editing area of a map editor in a local z/OS or a Linux environment, all Unicode strings will be removed from the source.
  2. The map editor has been disabled in your environment by default. For more information, see NaturalONE as the Default Development Environment .

Related Topics:

The Map Editor documentation is organized in the following parts:

  Components of the Map Editor
  Summary of Map Creation
  Invoking and Leaving the Map Editor
  Functions in the Edit Map Menu
  Initializing a Map
  Editing a Map
  Defining Map Fields
  Extended Field Editing
  Post Assignment of Fields
  Array and Table Definitions
  Processing Rules