Hexadecimal Display

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# Hexadecimal Display

This function is used to display in hexadecimal format the code of a Natural object currently loaded in the buffer pool.

To invoke Hexadecimal Display

- In the SYSBPM Main Menu, enter function code `H` and specify an object: see the valid field input values as described in the section Invoking and Operating SYSBPM.

  Or:
  Enter the following SYSPBM direct command:

      DISPLAY HEX library-name object-name dbid fnr

  The Hexadecimal Display screen appears with the object code displayed in hexadecimal format.

## PF Keys and Direct Commands

Within the object displayed on the screen, you can move to a specific location by entering either an absolute hexadecimal address or a hexadecimal offset relative to your current position.

On the Hexadecimal Display screen, you can use the PF keys or SYSBPM direct commands listed in the table below. An underlined portion of a command represents its minimum abbreviation. For further commands, see SYSBPM Direct Commands.

PF Key | Command | Function
--- | --- | ---
PF1 |  | Provides help information on SYSBPM direct commands.
PF2 | `NEXT` | Only applies if a range of objects was selected. Displays one object after the other and then redisplays the screen on which `NEXT` was entered.
PF3 | `EXIT` | Leaves the current function/screen and displays the previous screen.
PF4 | `LAST` | Displays the SYSBPM direct command entered most recently.
PF6 | `-` | Scrolls to the top of the display.
PF7 | `-` | Scrolls up one page.
PF8 | `+` | Scrolls down one page.
PF9 | `++` | Scrolls to the end of the display.
PF12 | `CANCEL` | Same as `EXIT`.
PF15 | `MENU` | Invokes the SYSBPM Main Menu.
| `NEXT` | Only applies if a range of objects was selected. Displays one object after the other and then redisplays the screen on which `NEXT` was entered.